47 lines
1.2 KiB
GDScript
47 lines
1.2 KiB
GDScript
extends Node2D
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signal dismissed
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func _ready() -> void:
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$CanvasLayer/VBoxContainer/ResumeBtn.grab_focus()
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AudioManager.set_volume()
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func dismiss()->void:
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_on_ResumeBtn_pressed()
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func _input(event: InputEvent) -> void:
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if Input.is_action_just_pressed("pause"):
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_on_ResumeBtn_pressed()
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return
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if Input.is_action_just_pressed("ui_up") or Input.is_action_just_pressed("ui_down"):
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AudioManager.play_sfx(AudioManager.Sfx.UI_MOVE)
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func _on_ResumeBtn_pressed() -> void:
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$AnimationPlayer.play_backwards("fade")
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AudioManager.set_volume(.2, AudioManager._DESIRED_VOLUME)
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yield($AnimationPlayer, "animation_finished");
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emit_signal("dismissed")
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queue_free()
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pass # Replace with function body.
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func _on_ExitToMainMenuBtn_pressed() -> void:
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$AnimationPlayer.play_backwards("fade")
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yield($AnimationPlayer, "animation_finished");
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emit_signal("dismissed")
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AudioManager.play_music(AudioManager.Music.Intro, .2)
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GameState.go_to_main_menu()
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queue_free()
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func _on_NewGameBtn_pressed() -> void:
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$AnimationPlayer.play_backwards("fade")
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yield($AnimationPlayer, "animation_finished");
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emit_signal("dismissed")
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GameState.start_new_game()
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pass # Replace with function body.
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func _on_btn_focus_entered() -> void:
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pass # Replace with function body.
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