platformer-game-test/src/Hazards/Stomp.gd

48 lines
1.1 KiB
GDScript

tool
extends Node2D
class_name Stomp
export var to_point := Vector2(0, 0) setget set_to_position
export var duration := 2.0 setget set_duration
export var delay := .5 setget set_delay
export(String, "UP_DOWN", "LEFT_RIGHT") var g = "UP_DOWN"
onready var tween = $Tween
onready var sprite = $Sprite
var _is_ready = false
func _ready() -> void:
_is_ready = true;
start_motion()
func _on_DeathZone_body_entered(body:Node) -> void:
if body.name == "Player":
body.die()
func set_to_position(val):
print("set_to_position")
to_point = val
start_motion()
func set_duration(val):
print("set_duration")
duration = val
start_motion()
func set_delay(val):
print("set_delay")
delay = val
start_motion()
func start_motion():
if not _is_ready: return
print("Stomp Start Motion")
sprite.position = Vector2.ZERO
tween.stop_all()
tween.repeat = true
tween.interpolate_property(sprite, "position", Vector2.ZERO, to_point, duration, Tween.TRANS_LINEAR, Tween.EASE_IN, delay)
tween.interpolate_property(sprite, "position", to_point, Vector2.ZERO, duration, Tween.TRANS_LINEAR, Tween.EASE_IN, duration+(delay*2))
tween.start()