platformer-game-test/src/HUD/HUD.gd
2020-09-14 11:28:03 -04:00

11 lines
216 B
GDScript

extends CanvasLayer
class_name HUD
export var coins_amount:int = 0
onready var Lable = get_node("CoinsContainer/Label")
func on_coin_collected(amount:int):
coins_amount += amount
Lable.text = str(coins_amount)