platformer-game-test/src/Hazards/Arrow.tscn

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://assets/Traps/arrow.png" type="Texture" id=1]
[ext_resource path="res://src/Hazards/Arrow.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 2.5, 2.5 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 1.5, 1.5 )
[sub_resource type="Animation" id=3]
resource_name = "fade_out"
length = 0.2
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:self_modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.2 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
[sub_resource type="Animation" id=4]
resource_name = "idle"
length = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:self_modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ) ]
}
[node name="Arrow" type="Node2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( -7, -1 )
texture = ExtResource( 1 )
[node name="HitZone" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 3
[node name="CollisionShape2D" type="CollisionShape2D" parent="HitZone"]
position = Vector2( -2.5, -0.5 )
shape = SubResource( 1 )
[node name="PinZone" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 8
[node name="CollisionShape2D" type="CollisionShape2D" parent="PinZone"]
position = Vector2( -6, -0.5 )
shape = SubResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "idle"
anims/fade_out = SubResource( 3 )
anims/idle = SubResource( 4 )
[connection signal="body_entered" from="HitZone" to="." method="_on_HitZone_body_entered"]
[connection signal="body_entered" from="PinZone" to="." method="_on_PinZone_body_entered"]