platformer-game-test/src/Items/Spring.gd

11 lines
252 B
GDScript

extends Node2D
export var thrust:float = 250
func _on_Area2D_body_entered(body: Node) -> void:
if body.name == "Player":
body.boost(Vector2(0, -thrust))
AudioManager.play_sfx(AudioManager.Sfx.SPRING)
$AnimationPlayer.play("activated")