platformer-game-test/src/Intro/Intro.tscn
Sagi Dayan 1c640fcd39 Added a main menu.
- Controls section still not implemented. Dont thing we need it at all
 - Need to add last best score + player name Maybe...
2020-09-27 16:42:40 -04:00

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://assets/SplashScreen/BLANK.png" type="Texture" id=1]
[ext_resource path="res://src/Intro/Intro.gd" type="Script" id=2]
[ext_resource path="res://assets/SplashScreen/SAGI.png" type="Texture" id=3]
[ext_resource path="res://sound/SAGI.ogg" type="AudioStream" id=4]
[ext_resource path="res://src/Menu/MainMenu.tscn" type="PackedScene" id=5]
[ext_resource path="res://assets/Tiles/background_0.png" type="Texture" id=6]
[ext_resource path="res://assets/SplashScreen/Title.png" type="Texture" id=7]
[ext_resource path="res://assets/Items/torch_ligt_texture.png" type="Texture" id=8]
[sub_resource type="Animation" id=1]
resource_name = "intro"
length = 8.0
tracks/0/type = "value"
tracks/0/path = NodePath("SAGI:self_modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.4, 1.6, 1.8 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("SAGI/Light2D:texture_scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.001, 0.4, 1.6, 1.8, 2 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ 2.0, 1.4, 1.0, 1.0, 3.0, 1.99996 ]
}
tracks/2/type = "method"
tracks/2/path = NodePath(".")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 1.8, 8 ),
"transitions": PoolRealArray( 1, 1 ),
"values": [ {
"args": [ ],
"method": "stop_splash_voice"
}, {
"args": [ ],
"method": "load_next_scene"
} ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("SAGI/Light2D:enabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 1.8 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ true, false ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Title/BG:self_modulate")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0, 1.8, 2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("Title/Sprite2:self_modulate")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0, 2, 2.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("Title/BG:position")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0, 1.8, 8 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 229, -35 ), Vector2( 229, -35 ), Vector2( 229, 294 ) ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("Title/Sprite2/Light2D:enabled")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0, 1.8 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
tracks/8/type = "value"
tracks/8/path = NodePath("Title/Sprite2/Light2D:position")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0, 1.8, 2.3, 3.2, 3.5, 3.6, 3.8, 4.3, 5.4, 5.6, 5.7, 5.8, 6.5, 6.7, 8 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 42, 68.4516 ), Vector2( 42, 68.4516 ), Vector2( 262, 36 ), Vector2( 407, 109 ), Vector2( 419, 136 ), Vector2( 419, 136 ), Vector2( 375, 117 ), Vector2( 263, 71 ), Vector2( 268, 163 ), Vector2( 268, 163 ), Vector2( 234, 170 ), Vector2( 344, 151 ), Vector2( 285, 175 ), Vector2( 243, 113 ), Vector2( 243, 113 ) ]
}
tracks/9/type = "value"
tracks/9/path = NodePath("Title/Sprite2/Light2D:scale")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = {
"times": PoolRealArray( 0, 6.7, 8 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 3.50556, 3.50556 ), Vector2( 3.50556, 3.50556 ), Vector2( 512.534, 512.534 ) ]
}
[node name="Intro" type="Node2D"]
script = ExtResource( 2 )
next_scene = ExtResource( 5 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "intro"
anims/intro = SubResource( 1 )
[node name="BLANK" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
[node name="SAGI" type="Sprite" parent="."]
self_modulate = Color( 1, 1, 1, 0 )
position = Vector2( 2, 0 )
texture = ExtResource( 3 )
centered = false
[node name="Light2D" type="Light2D" parent="SAGI"]
position = Vector2( 239, 136 )
enabled = false
texture = ExtResource( 3 )
texture_scale = 3.0
[node name="SplashVoice" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 4 )
autoplay = true
[node name="Title" type="Node2D" parent="."]
self_modulate = Color( 1, 1, 1, 0 )
[node name="BG" type="Sprite" parent="Title"]
self_modulate = Color( 1, 1, 1, 0 )
position = Vector2( 229, -35 )
scale = Vector2( 3.50556, 3.50556 )
texture = ExtResource( 6 )
[node name="Sprite2" type="Sprite" parent="Title"]
self_modulate = Color( 1, 1, 1, 0 )
texture = ExtResource( 7 )
centered = false
[node name="Light2D" type="Light2D" parent="Title/Sprite2"]
position = Vector2( 42, 68.4516 )
scale = Vector2( 3.50556, 3.50556 )
texture = ExtResource( 8 )