43 lines
1.1 KiB
Text
43 lines
1.1 KiB
Text
[gd_scene load_steps=8 format=2]
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[ext_resource path="res://assets/Water/waterfall_anim_strip_4.png" type="Texture" id=1]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 16, 24 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 1 )
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region = Rect2( 16, 0, 16, 24 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 1 )
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region = Rect2( 32, 0, 16, 24 )
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[sub_resource type="AtlasTexture" id=4]
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atlas = ExtResource( 1 )
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region = Rect2( 48, 0, 16, 24 )
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[sub_resource type="SpriteFrames" id=5]
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animations = [ {
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"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ) ],
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"loop": true,
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"name": "default",
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"speed": 12.0
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} ]
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[sub_resource type="RectangleShape2D" id=11]
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extents = Vector2( 8, 12 )
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[node name="WaterFall" type="Area2D"]
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collision_layer = 8
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[node name="Watefall" type="AnimatedSprite" parent="."]
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position = Vector2( 0, -12 )
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frames = SubResource( 5 )
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frame = 1
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playing = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0, -12 )
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shape = SubResource( 11 )
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