platformer-game-test/src/Items/Coin.gd

17 lines
368 B
GDScript

extends Area2D
class_name Coin
export var value = 100;
signal collected
func _on_body_entered(body: Node) -> void:
if body.name == "Player":
$Label.text = str(value)
AudioManager.play_sfx(AudioManager.Sfx.COIN_COLLECTION)
# emit_signal("collected", value)
GameState.coin_collected()
$AnimationPlayer.play("collected")
pass # Replace with function body.