platformer-game-test/src/Items/CheckPoint.tscn

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[gd_scene load_steps=14 format=2]
[ext_resource path="res://assets/Items/save_point_anim_strip_9.png" type="Texture" id=1]
[ext_resource path="res://assets/Items/torch_ligt_texture.png" type="Texture" id=2]
[ext_resource path="res://src/Items/CheckPoint.gd" type="Script" id=3]
[sub_resource type="Animation" id=1]
length = 0.7
tracks/0/type = "value"
tracks/0/path = NodePath("Light2D:enabled")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Light2D:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, -16 ), Vector2( 0, -17 ), Vector2( 0, -17 ), Vector2( 0, -16 ), Vector2( 0, -16 ), Vector2( 0, -14 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Sprite:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 1, 2, 3, 4, 5, 6, 7, 8 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Light2D:scale")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.3, 0.5, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ), Vector2( 1.63405, 1.63405 ), Vector2( 2.21172, 2.21172 ), Vector2( 2.11387, 2.11387 ) ]
}
tracks/4/type = "method"
tracks/4/path = NodePath(".")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0.7 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "_on_activated_animation_finished"
} ]
}
[sub_resource type="Animation" id=2]
resource_name = "active"
length = 0.7
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Light2D:enabled")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Light2D:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, -16 ), Vector2( 0, -17 ), Vector2( 0, -17 ), Vector2( 0, -16 ), Vector2( 0, -16 ), Vector2( 0, -14 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Sprite:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 1, 2, 3, 4, 5, 6, 7, 8 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Light2D:scale")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.3, 0.5, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ), Vector2( 1.63405, 1.63405 ), Vector2( 2.21172, 2.21172 ), Vector2( 2.11387, 2.11387 ) ]
}
[sub_resource type="Animation" id=3]
length = 0.7
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Light2D:enabled")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Light2D:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, -15 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Sprite:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 1, 2, 3, 4, 5, 6, 7, 8 ]
}
[sub_resource type="Gradient" id=4]
colors = PoolColorArray( 0.145098, 1, 1, 1, 0.941176, 0.713726, 0, 0.870588 )
[sub_resource type="GradientTexture" id=5]
gradient = SubResource( 4 )
[sub_resource type="Curve" id=6]
min_value = -200.0
max_value = 200.0
_data = [ Vector2( 0, 200 ), 0.0, -253.551, 0, 0, Vector2( 1, -200 ), 74.3008, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=7]
curve = SubResource( 6 )
[sub_resource type="Curve" id=8]
_data = [ Vector2( 0.00784314, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.0772727 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=9]
curve = SubResource( 8 )
[sub_resource type="ParticlesMaterial" id=10]
emission_shape = 2
emission_box_extents = Vector3( 5, 4, 1 )
flag_disable_z = true
direction = Vector3( 0, 0, 0 )
spread = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity_random = 0.5
orbit_velocity = 0.0
orbit_velocity_random = 0.0
linear_accel = 100.0
linear_accel_random = 0.2
linear_accel_curve = SubResource( 7 )
angle = 31.8
angle_random = 0.5
scale = 1.5
scale_random = 0.06
scale_curve = SubResource( 9 )
color_ramp = SubResource( 5 )
[node name="CheckPoint" type="Node2D"]
script = ExtResource( 3 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -10 )
texture = ExtResource( 1 )
hframes = 9
frame = 1
[node name="Light2D" type="Light2D" parent="."]
position = Vector2( 0, -16 )
texture = ExtResource( 2 )
texture_scale = 2.38
color = Color( 0, 0.905882, 1, 1 )
energy = 0.95
shadow_enabled = true
shadow_item_cull_mask = -2147483639
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "idle"
anims/activated = SubResource( 1 )
anims/active = SubResource( 2 )
anims/idle = SubResource( 3 )
[node name="Particles2D" type="Particles2D" parent="."]
position = Vector2( 0, -4.625 )
emitting = false
amount = 7
lifetime = 0.3
speed_scale = 0.5
explosiveness = 0.25
process_material = SubResource( 10 )