platformer-game-test/src/Intro/Intro.gd

19 lines
349 B
GDScript

extends Node2D
export var next_scene:PackedScene
func _ready() -> void:
$SplashVoice.seek(1.5)
AudioManager.play_music(AudioManager.Music.Intro, 2)
func load_next_scene():
# var next_scene = load("res://src/Levels/LevelTemplate/LevelTemplate.tscn")
GameState.go_to_main_menu()
queue_free()
func stop_splash_voice():
$SplashVoice.stop()