platformer-game-test/src/Hazards/SwingingSpike.gd

20 lines
357 B
GDScript3

extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _on_StaticBody2D_body_entered(body):
if body.name == "Player":
var player:Player = body
player.die()
pass # Replace with function body.