platformer-game-test/src/Hazards/Stomp.gd
2020-11-26 23:27:58 -05:00

54 lines
1.3 KiB
GDScript

tool
extends Node2D
class_name Stomp
export var to_point := Vector2(0, 0) setget set_to_position
export var duration := 2.0 setget set_duration
export var delay := .5 setget set_delay
export(String, "UP_DOWN", "LEFT_RIGHT") var g = "UP_DOWN"
var sprite:Sprite
var tween:Tween
var _is_ready = false
func _ready() -> void:
_is_ready = true
sprite = $Sprite
tween = $Tween
tween.repeat = true
start_motion()
func _enter_tree() -> void:
if _is_ready: tween.resume_all()
func _on_DeathZone_body_entered(body:Node) -> void:
if body.name == "Player":
body.die()
func set_to_position(val):
print("set_to_position")
to_point = val
start_motion()
func set_duration(val):
print("set_duration")
duration = val
start_motion()
func set_delay(val):
print("set_delay")
delay = val
start_motion()
func start_motion():
if not _is_ready: return
print("Stomp Start Motion")
sprite.position = Vector2.ZERO
tween.stop_all()
tween.remove_all()
print(tween.interpolate_property(sprite, "position", Vector2.ZERO, to_point, duration, Tween.TRANS_LINEAR, Tween.EASE_IN, delay))
print(tween.interpolate_property(sprite, "position", to_point, Vector2.ZERO, duration, Tween.TRANS_LINEAR, Tween.EASE_IN, duration+(delay*2)))
print(tween.start())