platformer-game-test/src/Hazards/Spike.gd
2020-09-14 11:28:03 -04:00

11 lines
177 B
GDScript

extends Node2D
class_name Spike
signal make_damage
func _on_DangerZone_body_entered(body: Node) -> void:
if body.name == "Player":
var player:Player = body
player.die()