[gd_scene load_steps=17 format=2] [ext_resource path="res://assets/Items/tiki_torch_props_strip_12.png" type="Texture" id=1] [ext_resource path="res://assets/Items/torch_ligt_texture.png" type="Texture" id=2] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) region = Rect2( 0, 0, 8, 24 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 1 ) region = Rect2( 8, 0, 8, 24 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 1 ) region = Rect2( 16, 0, 8, 24 ) [sub_resource type="AtlasTexture" id=4] atlas = ExtResource( 1 ) region = Rect2( 24, 0, 8, 24 ) [sub_resource type="AtlasTexture" id=5] atlas = ExtResource( 1 ) region = Rect2( 32, 0, 8, 24 ) [sub_resource type="AtlasTexture" id=6] atlas = ExtResource( 1 ) region = Rect2( 40, 0, 8, 24 ) [sub_resource type="AtlasTexture" id=7] atlas = ExtResource( 1 ) region = Rect2( 48, 0, 8, 24 ) [sub_resource type="AtlasTexture" id=8] atlas = ExtResource( 1 ) region = Rect2( 56, 0, 8, 24 ) [sub_resource type="AtlasTexture" id=9] atlas = ExtResource( 1 ) region = Rect2( 64, 0, 8, 24 ) [sub_resource type="AtlasTexture" id=10] atlas = ExtResource( 1 ) region = Rect2( 72, 0, 8, 24 ) [sub_resource type="AtlasTexture" id=11] atlas = ExtResource( 1 ) region = Rect2( 80, 0, 8, 24 ) [sub_resource type="AtlasTexture" id=12] atlas = ExtResource( 1 ) region = Rect2( 88, 0, 8, 24 ) [sub_resource type="SpriteFrames" id=13] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ], "loop": true, "name": "default", "speed": 12.0 } ] [sub_resource type="Animation" id=14] resource_name = "halo" length = 0.6 loop = true tracks/0/type = "value" tracks/0/path = NodePath("AnimatedSprite/Light2D:texture_scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2, 0.3 ), "transitions": PoolRealArray( 0.707107, 1, 1.10957 ), "update": 0, "values": [ 5.57, 5.0, 5.2 ] } [node name="Torch" type="Node2D"] [node name="AnimatedSprite" type="AnimatedSprite" parent="."] light_mask = 8 position = Vector2( 0, -12 ) frames = SubResource( 13 ) frame = 5 playing = true [node name="Light2D" type="Light2D" parent="AnimatedSprite"] position = Vector2( 0, -5 ) texture = ExtResource( 2 ) texture_scale = 5.285 color = Color( 0.945098, 0.419608, 0.160784, 1 ) range_item_cull_mask = 1033 shadow_enabled = true shadow_item_cull_mask = 1038 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "halo" anims/halo = SubResource( 14 )