extends CutScene func _ready() -> void: start_scene() func start_scene(camera:CameraGame = null): var text_show_delay = 2 var no_text_delay = 1 $Wind.play() $Wind/Tween.interpolate_property($Wind, "volume_db", $Wind.volume_db, -15, 0.5) $Wind/Tween.start() $MarginContainer/Text.text = ''; $AnimationPlayer.play("start") yield($AnimationPlayer, "animation_finished") $MarginContainer/Text.text = 'breathe...'; $AnimationPlayer.play("fade-text") yield($AnimationPlayer, "animation_finished") yield(get_tree().create_timer(text_show_delay), "timeout") $AnimationPlayer.play_backwards("fade-text") yield($AnimationPlayer, "animation_finished") yield(get_tree().create_timer(no_text_delay), "timeout") $MarginContainer/Text.text = 'you know you can do this'; $AnimationPlayer.play("fade-text") yield($AnimationPlayer, "animation_finished") yield(get_tree().create_timer(text_show_delay), "timeout") $AnimationPlayer.play_backwards("fade-text") yield($AnimationPlayer, "animation_finished") yield(get_tree().create_timer(no_text_delay), "timeout") $MarginContainer/Text.text = 'once again...'; $AnimationPlayer.play("fade-text") yield($AnimationPlayer, "animation_finished") yield(get_tree().create_timer(text_show_delay), "timeout") $AnimationPlayer.play_backwards("fade-text") yield($AnimationPlayer, "animation_finished") yield(get_tree().create_timer(no_text_delay), "timeout") $Wind.play() $Wind/Tween.interpolate_property($Wind, "volume_db", $Wind.volume_db, -30, 0.5) $Wind/Tween.start() $AnimationPlayer.play_backwards("start") yield($AnimationPlayer, "animation_finished") _on_scene_exited() func _on_scene_exited(): end_scene() GameState.start_new_game(false, false)