extends Node2D func _ready() -> void: $CanvasLayer/Control/VBoxContainer/NewGameBtn.grab_focus() func _on_ExitGameBtn_pressed() -> void: get_tree().quit(0) pass # Replace with function body. func _on_ControlsBtn_pressed() -> void: print("Not working yet") pass # Replace with function body. func _on_NewGameBtn_pressed() -> void: GameState.start_new_game(true) queue_free() func _input(event: InputEvent) -> void: if Input.is_action_just_pressed("ui_up") or Input.is_action_just_pressed("ui_down"): AudioManager.play_sfx(AudioManager.Sfx.UI_MOVE)