[gd_scene load_steps=12 format=2] [ext_resource path="res://src/Actors/ligt_beam.png" type="Texture" id=1] [ext_resource path="res://src/Actors/LightBeam.gd" type="Script" id=2] [ext_resource path="res://assets/Items/torch_ligt_texture.png" type="Texture" id=3] [sub_resource type="Gradient" id=1] offsets = PoolRealArray( 0, 0.189655, 0.366379, 0.616379, 1 ) colors = PoolColorArray( 1, 1, 1, 1, 0, 0.992157, 0.894118, 1, 0.844238, 0.964844, 0.95297, 0.826387, 0.0330963, 0.941406, 0.852792, 0.712057, 0.0627451, 0.992157, 0.901961, 0.203922 ) [sub_resource type="GradientTexture" id=2] gradient = SubResource( 1 ) [sub_resource type="Curve" id=3] _data = [ Vector2( 0.00784314, 0.894318 ), 0.0, 1.34604, 0, 0, Vector2( 1, 0.237591 ), 0.0, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=4] curve = SubResource( 3 ) [sub_resource type="ParticlesMaterial" id=5] emission_shape = 1 emission_sphere_radius = 1.0 flag_disable_z = true direction = Vector3( 0, 0, 0 ) gravity = Vector3( 0, 0, 0 ) angular_velocity = 0.2 angular_velocity_random = 1.0 orbit_velocity = 0.0 orbit_velocity_random = 0.0 angle = 90.0 angle_random = 0.6 scale = 0.7 scale_random = 0.5 scale_curve = SubResource( 4 ) color_ramp = SubResource( 2 ) [sub_resource type="CircleShape2D" id=6] radius = 3.0 [sub_resource type="Animation" id=7] resource_name = "lights_on" length = 0.5 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Light2D:texture_scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.25, 0.5 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 3.0, 4.0, 3.0 ] } tracks/1/type = "value" tracks/1/path = NodePath("Light2D:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.25, 0.5 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, -86.4, 33.4 ] } [sub_resource type="Animation" id=8] length = 0.5 step = 0.25 tracks/0/type = "value" tracks/0/path = NodePath("Light2D:energy") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 2.0, 0.0 ] } tracks/1/type = "value" tracks/1/path = NodePath("Light2D:texture_scale") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.25, 0.5 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 2.0, 1.5, 2.0 ] } tracks/2/type = "value" tracks/2/path = NodePath("Light2D:rotation_degrees") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 0.25, 0.5 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, -86.4, 0.0 ] } [node name="LightBeam" type="Particles2D"] amount = 50 lifetime = 0.4 explosiveness = 0.1 local_coords = false process_material = SubResource( 5 ) texture = ExtResource( 1 ) script = ExtResource( 2 ) [node name="Light2D" type="Light2D" parent="."] rotation = -1.20637 texture = ExtResource( 3 ) texture_scale = 3.8 color = Color( 0.87451, 0.976471, 0.984314, 0.866667 ) range_item_cull_mask = 15375 shadow_enabled = true shadow_item_cull_mask = 30 [node name="Area2D" type="Area2D" parent="."] collision_layer = 0 collision_mask = 2147483660 [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] shape = SubResource( 6 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "lights_on" anims/lights_on = SubResource( 7 ) anims/lights_out = SubResource( 8 ) [connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]