[gd_scene load_steps=37 format=2] [ext_resource path="res://assets/Tiles/tileset.png" type="Texture" id=1] [sub_resource type="OccluderPolygon2D" id=1] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) [sub_resource type="OccluderPolygon2D" id=2] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) [sub_resource type="OccluderPolygon2D" id=3] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) [sub_resource type="OccluderPolygon2D" id=4] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) [sub_resource type="OccluderPolygon2D" id=5] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) [sub_resource type="OccluderPolygon2D" id=6] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) [sub_resource type="OccluderPolygon2D" id=7] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) [sub_resource type="OccluderPolygon2D" id=8] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) [sub_resource type="OccluderPolygon2D" id=9] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) [sub_resource type="OccluderPolygon2D" id=10] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) [sub_resource type="OccluderPolygon2D" id=11] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) [sub_resource type="OccluderPolygon2D" id=12] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) [sub_resource type="OccluderPolygon2D" id=13] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) [sub_resource type="OccluderPolygon2D" id=14] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) [sub_resource type="OccluderPolygon2D" id=15] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) [sub_resource type="OccluderPolygon2D" id=16] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) [sub_resource type="OccluderPolygon2D" id=17] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) [sub_resource type="ConvexPolygonShape2D" id=18] points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=19] points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=20] points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=21] points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=22] points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=23] points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=24] points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=25] points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=26] points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=27] points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=28] points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=29] points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=30] points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=31] points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=32] points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=33] points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=34] points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="TileSet" id=35] 0/name = "tileset.png 0" 0/texture = ExtResource( 1 ) 0/tex_offset = Vector2( 0, 0 ) 0/modulate = Color( 1, 1, 1, 1 ) 0/region = Rect2( 0, 0, 96, 48 ) 0/tile_mode = 1 0/autotile/bitmask_mode = 0 0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 256, Vector2( 0, 1 ), 260, Vector2( 0, 2 ), 4, Vector2( 1, 0 ), 320, Vector2( 1, 1 ), 325, Vector2( 1, 2 ), 5, Vector2( 2, 0 ), 64, Vector2( 2, 1 ), 65, Vector2( 2, 2 ), 1, Vector2( 3, 0 ), 69, Vector2( 3, 1 ), 65, Vector2( 3, 2 ), 321, Vector2( 4, 0 ), 5, Vector2( 4, 2 ), 320, Vector2( 5, 0 ), 261, Vector2( 5, 1 ), 260, Vector2( 5, 2 ), 324 ] 0/autotile/icon_coordinate = Vector2( 1, 0 ) 0/autotile/tile_size = Vector2( 16, 16 ) 0/autotile/spacing = 0 0/autotile/occluder_map = [ Vector2( 0, 0 ), SubResource( 1 ), Vector2( 0, 1 ), SubResource( 2 ), Vector2( 0, 2 ), SubResource( 3 ), Vector2( 1, 0 ), SubResource( 4 ), Vector2( 1, 1 ), SubResource( 5 ), Vector2( 1, 2 ), SubResource( 6 ), Vector2( 2, 0 ), SubResource( 7 ), Vector2( 2, 1 ), SubResource( 8 ), Vector2( 2, 2 ), SubResource( 9 ), Vector2( 3, 0 ), SubResource( 10 ), Vector2( 3, 1 ), SubResource( 11 ), Vector2( 3, 2 ), SubResource( 12 ), Vector2( 4, 0 ), SubResource( 13 ), Vector2( 4, 2 ), SubResource( 14 ), Vector2( 5, 0 ), SubResource( 15 ), Vector2( 5, 1 ), SubResource( 16 ), Vector2( 5, 2 ), SubResource( 17 ) ] 0/autotile/navpoly_map = [ ] 0/autotile/priority_map = [ ] 0/autotile/z_index_map = [ ] 0/occluder_offset = Vector2( 0, 0 ) 0/navigation_offset = Vector2( 0, 0 ) 0/shape_offset = Vector2( 0, 0 ) 0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 0/shape = SubResource( 18 ) 0/shape_one_way = false 0/shape_one_way_margin = 1.0 0/shapes = [ { "autotile_coord": Vector2( 1, 0 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 18 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 2, 0 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 19 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 0, 1 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 20 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 1, 1 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 21 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 2, 1 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 22 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 0, 0 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 23 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 0, 2 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 24 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 1, 2 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 25 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 2, 2 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 26 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 3, 0 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 27 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 3, 1 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 28 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 3, 2 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 29 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 4, 0 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 30 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 4, 2 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 31 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 5, 0 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 32 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 5, 1 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 33 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 5, 2 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 34 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) } ] 0/z_index = 0 [node name="SolidsTileMap" type="TileMap"] tile_set = SubResource( 35 ) cell_size = Vector2( 16, 16 ) collision_layer = 9 collision_mask = 0 occluder_light_mask = 8 format = 1