[gd_scene load_steps=6 format=2] [ext_resource path="res://assets/Items/Spring.png" type="Texture" id=1] [ext_resource path="res://src/Items/Spring.gd" type="Script" id=2] [sub_resource type="Animation" id=1] resource_name = "activated" length = 0.6 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3, 4, 5, 6 ] } [sub_resource type="Animation" id=2] resource_name = "idle" length = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 7, 3 ) [node name="Spring" type="Node2D"] script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( 0, -8 ) texture = ExtResource( 1 ) hframes = 7 frame = 6 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "idle" playback_speed = 2.0 anims/activated = SubResource( 1 ) anims/idle = SubResource( 2 ) [node name="Area2D" type="Area2D" parent="."] collision_layer = 0 [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] position = Vector2( 0, -3 ) shape = SubResource( 3 ) one_way_collision = true [connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]