extends Node2D var LIGHTS = { "DAY": Color(1, 1, 1, 1), "NIGHT": Color(0.678431, 0.576471, 0.576471), } var _current_light = 'DAY' func change_light(light: String) -> void: if _current_light != light: $Tween.stop_all() _current_light = light $Tween.interpolate_property($CanvasModulate, "color" ,$CanvasModulate.color, LIGHTS[light],0.5 ) $Tween.start()