extends Node2D export var thrust:float = 250 func _on_Area2D_body_entered(body: Node) -> void: if body.is_in_group("Boostable"): var boost_direction = Vector2.UP.rotated(rotation).round() body.boost(boost_direction * thrust) AudioManager.play_sfx(AudioManager.Sfx.SPRING) $AnimationPlayer.play("activated")