[gd_scene load_steps=7 format=2] [ext_resource path="res://assets/Items/orb.png" type="Texture" id=1] [ext_resource path="res://src/Items/Orb.gd" type="Script" id=2] [ext_resource path="res://assets/Items/torch_ligt_texture.png" type="Texture" id=3] [sub_resource type="Animation" id=1] resource_name = "collected" tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.5, 0.6 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 6, 7, 8, 9, 10, 11 ] } tracks/1/type = "value" tracks/1/path = NodePath("CollisionShape2D:disabled") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/2/type = "method" tracks/2/path = NodePath(".") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "queue_free" } ] } tracks/3/type = "value" tracks/3/path = NodePath("Light2D:position") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 0, -4 ) ] } tracks/4/type = "value" tracks/4/path = NodePath("Light2D:energy") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 1.5, 0.0 ] } tracks/5/type = "value" tracks/5/path = NodePath("Light2D:texture_scale") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0, 0.1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 2.32, 12.0 ] } [sub_resource type="Animation" id=2] resource_name = "idle" length = 0.5 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3, 4, 5 ] } tracks/1/type = "value" tracks/1/path = NodePath("CollisionShape2D:disabled") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/2/type = "value" tracks/2/path = NodePath("Light2D:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, -4 ), Vector2( 0, -5 ), Vector2( 0, -5 ), Vector2( 0, -4 ), Vector2( 0, -3 ), Vector2( 0, -3 ) ] } tracks/3/type = "value" tracks/3/path = NodePath("Light2D:energy") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 1.0 ] } tracks/4/type = "value" tracks/4/path = NodePath("Light2D:texture_scale") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 2.32, 3.0 ] } [sub_resource type="CircleShape2D" id=3] radius = 4.0 [node name="Orb" type="Area2D"] collision_layer = 16 script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( 0, -4 ) scale = Vector2( 1.5, 1.5 ) texture = ExtResource( 1 ) vframes = 2 hframes = 6 frame = 7 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "idle" anims/collected = SubResource( 1 ) anims/idle = SubResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 0, -4 ) shape = SubResource( 3 ) disabled = true [node name="Light2D" type="Light2D" parent="."] position = Vector2( 0, -4 ) texture = ExtResource( 3 ) texture_scale = 12.0 color = Color( 0.745098, 0.901961, 0.901961, 1 ) energy = 1.35 range_item_cull_mask = -2147451649 shadow_item_cull_mask = -2147483648 [connection signal="body_entered" from="." to="." method="_on_body_entered"]