[gd_scene load_steps=14 format=2] [ext_resource path="res://assets/Items/save_point_anim_strip_9.png" type="Texture" id=1] [ext_resource path="res://assets/Items/torch_ligt_texture.png" type="Texture" id=2] [ext_resource path="res://src/Items/CheckPoint.gd" type="Script" id=3] [sub_resource type="Animation" id=1] length = 0.7 tracks/0/type = "value" tracks/0/path = NodePath("Light2D:enabled") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/1/type = "value" tracks/1/path = NodePath("Light2D:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, -16 ), Vector2( 0, -17 ), Vector2( 0, -17 ), Vector2( 0, -16 ), Vector2( 0, -16 ), Vector2( 0, -14 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("Sprite:frame") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 1, 2, 3, 4, 5, 6, 7, 8 ] } tracks/3/type = "value" tracks/3/path = NodePath("Light2D:scale") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0, 0.3, 0.5, 0.6 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 1, 1 ), Vector2( 1.63405, 1.63405 ), Vector2( 2.21172, 2.21172 ), Vector2( 2.11387, 2.11387 ) ] } tracks/4/type = "method" tracks/4/path = NodePath(".") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0.7 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "_on_activated_animation_finished" } ] } [sub_resource type="Animation" id=2] resource_name = "active" length = 0.7 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Light2D:enabled") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/1/type = "value" tracks/1/path = NodePath("Light2D:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, -16 ), Vector2( 0, -17 ), Vector2( 0, -17 ), Vector2( 0, -16 ), Vector2( 0, -16 ), Vector2( 0, -14 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("Sprite:frame") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 1, 2, 3, 4, 5, 6, 7, 8 ] } tracks/3/type = "value" tracks/3/path = NodePath("Light2D:scale") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0, 0.3, 0.5, 0.6 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 1, 1 ), Vector2( 1.63405, 1.63405 ), Vector2( 2.21172, 2.21172 ), Vector2( 2.11387, 2.11387 ) ] } [sub_resource type="Animation" id=3] length = 0.7 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Light2D:enabled") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/1/type = "value" tracks/1/path = NodePath("Light2D:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 0, -15 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("Sprite:frame") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 1, 2, 3, 4, 5, 6, 7, 8 ] } [sub_resource type="Gradient" id=4] colors = PoolColorArray( 0.145098, 1, 1, 1, 0.941176, 0.713726, 0, 0.870588 ) [sub_resource type="GradientTexture" id=5] gradient = SubResource( 4 ) [sub_resource type="Curve" id=6] min_value = -200.0 max_value = 200.0 _data = [ Vector2( 0, 200 ), 0.0, -253.551, 0, 0, Vector2( 1, -200 ), 74.3008, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=7] curve = SubResource( 6 ) [sub_resource type="Curve" id=8] _data = [ Vector2( 0.00784314, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.0772727 ), 0.0, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=9] curve = SubResource( 8 ) [sub_resource type="ParticlesMaterial" id=10] emission_shape = 2 emission_box_extents = Vector3( 5, 4, 1 ) flag_disable_z = true direction = Vector3( 0, 0, 0 ) spread = 0.0 gravity = Vector3( 0, 0, 0 ) initial_velocity_random = 0.5 orbit_velocity = 0.0 orbit_velocity_random = 0.0 linear_accel = 100.0 linear_accel_random = 0.2 linear_accel_curve = SubResource( 7 ) angle = 31.8 angle_random = 0.5 scale = 1.5 scale_random = 0.06 scale_curve = SubResource( 9 ) color_ramp = SubResource( 5 ) [node name="CheckPoint" type="Node2D"] script = ExtResource( 3 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( 0, -10 ) texture = ExtResource( 1 ) hframes = 9 frame = 1 [node name="Light2D" type="Light2D" parent="."] position = Vector2( 0, -16 ) texture = ExtResource( 2 ) texture_scale = 2.38 color = Color( 0, 0.905882, 1, 1 ) energy = 0.95 shadow_enabled = true shadow_item_cull_mask = -2147483639 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "idle" anims/activated = SubResource( 1 ) anims/active = SubResource( 2 ) anims/idle = SubResource( 3 ) [node name="Particles2D" type="Particles2D" parent="."] position = Vector2( 0, -4.625 ) emitting = false amount = 7 lifetime = 0.3 speed_scale = 0.5 explosiveness = 0.25 process_material = SubResource( 10 )