extends Node2D func _ready() -> void: $CanvasLayer/Control/VBoxContainer/NewGameBtn.grab_focus() func _on_ExitGameBtn_pressed() -> void: get_tree().quit(0) pass # Replace with function body. func _on_ControlsBtn_pressed() -> void: print("Not working yet") pass # Replace with function body. func _on_NewGameBtn_pressed() -> void: var next_scene = load("res://src/Levels/LevelTemplate/LevelTemplate.tscn") get_tree().change_scene_to(next_scene) queue_free()