extends Node2D export var next_scene:PackedScene func _ready() -> void: $SplashVoice.seek(1.5) func load_next_scene(): # var next_scene = load("res://src/Levels/LevelTemplate/LevelTemplate.tscn") get_tree().change_scene_to(next_scene) queue_free() func stop_splash_voice(): $SplashVoice.stop()