extends Node2D class_name CutScene signal cutscene_finished export var scene:PackedScene var _main_camera_ref:Camera2D var _camera:Camera2D func start_scene(camera:Camera2D): var scene_inst = scene.instance() add_child(scene_inst) scene_inst.connect("tree_exited", self, "_on_scene_exited") pass func end_scene(): emit_signal("cutscene_finished") queue_free()