extends Node2D func _ready() -> void: $Player/Camera.limit_bottom = 250 $Player/Camera.limit_left = -45 $Player/Camera.limit_right = 700 func _process(delta: float) -> void: if $Player.global_position.x > 330: $AmbiantLighting.change_light("NIGHT") else: $AmbiantLighting.change_light("DAY")