extends Node2D export var next_scene:PackedScene func _ready() -> void: $SplashVoice.seek(1.5) AudioManager.play_music(AudioManager.Music.Intro, 2) func load_next_scene(): # var next_scene = load("res://src/Levels/LevelTemplate/LevelTemplate.tscn") GameState.go_to_main_menu() queue_free() func stop_splash_voice(): $SplashVoice.stop()