[gd_scene load_steps=16 format=2] [ext_resource path="res://assets/Tiles/background_0.png" type="Texture" id=1] [ext_resource path="res://assets/Tiles/background_2.png" type="Texture" id=2] [ext_resource path="res://assets/Items/torch_ligt_texture.png" type="Texture" id=3] [ext_resource path="res://assets/Tiles/background_1.png" type="Texture" id=4] [ext_resource path="res://assets/SplashScreen/Title.png" type="Texture" id=5] [ext_resource path="res://src/Menu/MainMenu.gd" type="Script" id=6] [ext_resource path="res://assets/Theme/menu_font.tres" type="DynamicFont" id=7] [sub_resource type="Gradient" id=1] colors = PoolColorArray( 0.996094, 0.996094, 0.996094, 1, 1, 1, 1, 0 ) [sub_resource type="GradientTexture" id=2] gradient = SubResource( 1 ) [sub_resource type="Curve" id=3] min_value = -200.0 max_value = 200.0 _data = [ Vector2( 0, 7.83957 ), 0.0, 166.434, 0, 0, Vector2( 1, 44.2032 ), -4.82953, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=4] curve = SubResource( 3 ) [sub_resource type="Curve" id=5] _data = [ Vector2( 0, 0.285227 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=6] curve = SubResource( 5 ) [sub_resource type="ParticlesMaterial" id=7] emission_shape = 2 emission_box_extents = Vector3( 10, 1, 1 ) flag_disable_z = true direction = Vector3( 0, -1, 0 ) spread = 40.0 gravity = Vector3( 0, 0, 0 ) initial_velocity = 20.0 initial_velocity_random = 0.7 orbit_velocity = 0.0 orbit_velocity_random = 0.0 linear_accel_curve = SubResource( 4 ) scale = 3.0 scale_random = 1.0 scale_curve = SubResource( 6 ) color_ramp = SubResource( 2 ) [sub_resource type="Animation" id=8] length = 6.0 loop = true step = 1.0 tracks/0/type = "value" tracks/0/path = NodePath("Sprite/Light2D:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 3, 6 ), "transitions": PoolRealArray( 0.450625, 0.277392, 0.435275 ), "update": 0, "values": [ Vector2( 73, 131 ), Vector2( 63.25, 154.25 ), Vector2( 73, 131 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite2/Light2D2:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 3, 6 ), "transitions": PoolRealArray( 1, 0.277392, 0.554785 ), "update": 0, "values": [ Vector2( 105, 154.5 ), Vector2( 95.25, 177.75 ), Vector2( 105, 154.5 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("Sprite3:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 3, 6 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 0, -13.5 ), Vector2( 0, 0 ) ] } tracks/3/type = "value" tracks/3/path = NodePath("Sprite2:position") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0, 3, 6 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 0, -8 ), Vector2( 0, 0 ) ] } tracks/4/type = "value" tracks/4/path = NodePath("Sprite2/Light2D2:color") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0, 3, 6 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Color( 0.65098, 0.964706, 0.588235, 1 ), Color( 0.984314, 0.811765, 0.0196078, 1 ), Color( 0.65098, 0.964706, 0.588235, 1 ) ] } tracks/5/type = "value" tracks/5/path = NodePath("Sprite/Light2D:color") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0, 2, 4, 6 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ), Color( 0.952941, 0.341176, 0.00784314, 1 ), Color( 0.952941, 0.0313726, 0.0117647, 1 ), Color( 1, 1, 1, 1 ) ] } [node name="MainMenu" type="Node2D"] script = ExtResource( 6 ) [node name="Node2D" type="Node2D" parent="."] position = Vector2( -51, -39 ) scale = Vector2( 2, 2 ) [node name="Sprite" type="Sprite" parent="Node2D"] texture = ExtResource( 1 ) centered = false [node name="Light2D" type="Light2D" parent="Node2D/Sprite"] position = Vector2( 69.75, 138.75 ) scale = Vector2( 12.3889, 12.3889 ) texture = ExtResource( 3 ) color = Color( 0.976471, 0.670588, 0.503922, 1 ) [node name="Sprite2" type="Sprite" parent="Node2D"] light_mask = -2147483646 position = Vector2( 0, -2.66667 ) texture = ExtResource( 4 ) centered = false [node name="Light2D2" type="Light2D" parent="Node2D/Sprite2"] position = Vector2( 101.75, 162.25 ) scale = Vector2( 12.3889, 12.3889 ) texture = ExtResource( 3 ) color = Color( 0.762092, 0.913725, 0.398693, 1 ) range_item_cull_mask = 3 shadow_enabled = true [node name="Particles2D" type="Particles2D" parent="Node2D"] position = Vector2( 87, 175.5 ) amount = 50 lifetime = 2.5 preprocess = 4.0 speed_scale = 0.4 explosiveness = 0.1 process_material = SubResource( 7 ) [node name="Sprite3" type="Sprite" parent="Node2D"] light_mask = 4 position = Vector2( 0, -4.5 ) texture = ExtResource( 2 ) centered = false [node name="AnimationPlayer" type="AnimationPlayer" parent="Node2D"] autoplay = "main" anims/main = SubResource( 8 ) [node name="CanvasLayer" type="CanvasLayer" parent="."] [node name="Control" type="NinePatchRect" parent="CanvasLayer"] anchor_right = 1.0 anchor_bottom = 1.0 margin_left = 15.0 margin_top = 15.0 margin_right = -15.0 margin_bottom = -15.0 [node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/Control"] anchor_left = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 margin_left = -125.0 alignment = 2 __meta__ = { "_edit_use_anchors_": false } [node name="NewGameBtn" type="Button" parent="CanvasLayer/Control/VBoxContainer"] margin_top = 151.0 margin_right = 125.0 margin_bottom = 178.0 focus_neighbour_bottom = NodePath("../ControlsBtn") custom_fonts/font = ExtResource( 7 ) text = "New Game" [node name="ControlsBtn" type="Button" parent="CanvasLayer/Control/VBoxContainer"] margin_top = 182.0 margin_right = 125.0 margin_bottom = 209.0 focus_neighbour_top = NodePath("../NewGameBtn") focus_neighbour_bottom = NodePath("../ExitGameBtn") custom_fonts/font = ExtResource( 7 ) text = "Controls" [node name="ExitGameBtn" type="Button" parent="CanvasLayer/Control/VBoxContainer"] margin_top = 213.0 margin_right = 125.0 margin_bottom = 240.0 focus_neighbour_top = NodePath("../ControlsBtn") custom_fonts/font = ExtResource( 7 ) text = "Exit" [node name="TextureRect" type="TextureRect" parent="CanvasLayer"] margin_left = 38.0 margin_top = 35.0 margin_right = 237.0 margin_bottom = 147.0 texture = ExtResource( 5 ) expand = true stretch_mode = 5 __meta__ = { "_edit_use_anchors_": false } [connection signal="pressed" from="CanvasLayer/Control/VBoxContainer/NewGameBtn" to="." method="_on_NewGameBtn_pressed"] [connection signal="pressed" from="CanvasLayer/Control/VBoxContainer/ControlsBtn" to="." method="_on_ControlsBtn_pressed"] [connection signal="pressed" from="CanvasLayer/Control/VBoxContainer/ExitGameBtn" to="." method="_on_ExitGameBtn_pressed"]