[gd_scene load_steps=15 format=2] [ext_resource path="res://src/Actors/DashParticles_right.tscn" type="PackedScene" id=1] [ext_resource path="res://src/Actors/Player.gd" type="Script" id=2] [ext_resource path="res://src/Actors/DashParticles_left.tscn" type="PackedScene" id=3] [ext_resource path="res://assets/Items/torch_ligt_texture.png" type="Texture" id=7] [ext_resource path="res://assets/Player/herochar_spritesheet.png" type="Texture" id=8] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 5, 7 ) [sub_resource type="Animation" id=2] resource_name = "die" length = 0.9 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3, 4, 5, 6, 7 ] } tracks/1/type = "value" tracks/1/path = NodePath("ScreenOverlay/CanvasModulate:color") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.7, 0.9 ), "transitions": PoolRealArray( 1, 1, 2.54912 ), "update": 0, "values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ] } tracks/2/type = "method" tracks/2/path = NodePath(".") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0.9 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "_on_die_animation_done" } ] } [sub_resource type="Animation" id=3] resource_name = "fade_in" length = 0.2 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 32 ] } tracks/1/type = "value" tracks/1/path = NodePath("ScreenOverlay/CanvasModulate:color") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 0.378929 ), "update": 0, "values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ] } tracks/2/type = "method" tracks/2/path = NodePath(".") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0.2 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "_revive" } ] } [sub_resource type="Animation" id=4] resource_name = "fall" length = 0.2 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 1, "values": [ 40, 41, 42 ] } tracks/1/type = "value" tracks/1/path = NodePath("ScreenOverlay/CanvasModulate:color") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 0, 0, 0, 0 ) ] } [sub_resource type="Animation" id=5] resource_name = "idle" length = 0.3 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 32, 33, 34, 35 ] } tracks/1/type = "value" tracks/1/path = NodePath("ScreenOverlay/CanvasModulate:color") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 0, 0, 0, 0 ) ] } [sub_resource type="Animation" id=6] resource_name = "jump" length = 0.2 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 1, "values": [ 48, 49, 50 ] } tracks/1/type = "value" tracks/1/path = NodePath("ScreenOverlay/CanvasModulate:color") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 0, 0, 0, 0 ) ] } [sub_resource type="Animation" id=7] resource_name = "pre_jump" length = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ 72, 73 ] } tracks/1/type = "value" tracks/1/path = NodePath("ScreenOverlay/CanvasModulate:color") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 0, 0, 0, 0 ) ] } [sub_resource type="Animation" id=8] resource_name = "run" length = 0.5 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 8, 9, 10, 11, 12, 13 ] } tracks/1/type = "value" tracks/1/path = NodePath("ScreenOverlay/CanvasModulate:color") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 0, 0, 0, 0 ) ] } [sub_resource type="Animation" id=9] resource_name = "wall_slide" length = 0.3 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 45, 46, 47 ] } tracks/1/type = "value" tracks/1/path = NodePath("ScreenOverlay/CanvasModulate:color") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 0, 0, 0, 0 ) ] } [node name="Player" type="KinematicBody2D"] collision_mask = 30 script = ExtResource( 2 ) __meta__ = { "_edit_vertical_guides_": [ 5.41509 ] } [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 0, -7 ) shape = SubResource( 1 ) [node name="Light2D" type="Light2D" parent="."] position = Vector2( 1.90735e-06, -7 ) scale = Vector2( 3.83333, 3.83333 ) texture = ExtResource( 7 ) texture_scale = 3.07 color = Color( 0.262745, 0.890196, 0.937255, 1 ) energy = 0.61 range_height = -2048.0 range_item_cull_mask = 15 shadow_enabled = true shadow_item_cull_mask = 15 [node name="Sprite" type="Sprite" parent="."] self_modulate = Color( 0.482353, 0.694118, 0.819608, 1 ) position = Vector2( 0, -8 ) texture = ExtResource( 8 ) vframes = 13 hframes = 8 frame = 32 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "idle" anims/die = SubResource( 2 ) anims/fade_in = SubResource( 3 ) anims/fall = SubResource( 4 ) anims/idle = SubResource( 5 ) anims/jump = SubResource( 6 ) anims/pre_jump = SubResource( 7 ) anims/run = SubResource( 8 ) anims/wall_slide = SubResource( 9 ) [node name="ScreenOverlay" type="CanvasLayer" parent="."] layer = 128 [node name="CanvasModulate" type="ColorRect" parent="ScreenOverlay"] anchor_right = 1.0 anchor_bottom = 1.0 color = Color( 0, 0, 0, 0 ) __meta__ = { "_edit_use_anchors_": false } [node name="DashTimeout" type="Timer" parent="."] wait_time = 0.1 one_shot = true [node name="DashParticlesLeft" parent="." instance=ExtResource( 3 )] [node name="DashParticlesRight" parent="." instance=ExtResource( 1 )] [node name="RayCastWallRight" type="RayCast2D" parent="."] position = Vector2( 0, -8.09363 ) enabled = true cast_to = Vector2( 5.2, 0 ) collision_mask = 8 [node name="RayCastWallLeft" type="RayCast2D" parent="."] position = Vector2( 0, -8.04107 ) enabled = true cast_to = Vector2( -5.2, 0 ) collision_mask = 8 [connection signal="timeout" from="DashTimeout" to="." method="_on_DashTimeout_timeout"]