[gd_scene load_steps=7 format=2] [ext_resource path="res://assets/Water/waterfall_bottom_anim_strip_4.png" type="Texture" id=1] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) region = Rect2( 0, 0, 16, 8 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 1 ) region = Rect2( 16, 0, 16, 8 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 1 ) region = Rect2( 32, 0, 16, 8 ) [sub_resource type="AtlasTexture" id=4] atlas = ExtResource( 1 ) region = Rect2( 48, 0, 16, 8 ) [sub_resource type="SpriteFrames" id=5] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ) ], "loop": true, "name": "default", "speed": 12.0 } ] [node name="WaterfallBottom" type="Node2D"] [node name="AnimatedSprite" type="AnimatedSprite" parent="."] position = Vector2( 0, -4 ) frames = SubResource( 5 ) frame = 3 playing = true