[gd_scene load_steps=8 format=2] [ext_resource path="res://assets/Water/waterfall_anim_strip_4.png" type="Texture" id=1] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) region = Rect2( 0, 0, 16, 24 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 1 ) region = Rect2( 16, 0, 16, 24 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 1 ) region = Rect2( 32, 0, 16, 24 ) [sub_resource type="AtlasTexture" id=4] atlas = ExtResource( 1 ) region = Rect2( 48, 0, 16, 24 ) [sub_resource type="SpriteFrames" id=5] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ) ], "loop": true, "name": "default", "speed": 12.0 } ] [sub_resource type="RectangleShape2D" id=11] extents = Vector2( 8, 12 ) [node name="WaterFall" type="Area2D"] collision_layer = 8 [node name="Watefall" type="AnimatedSprite" parent="."] position = Vector2( 0, -12 ) frames = SubResource( 5 ) frame = 1 playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 0, -12 ) shape = SubResource( 11 )