[gd_scene load_steps=7 format=2] [ext_resource path="res://assets/Tiles/spikes-sheet.png" type="Texture" id=1] [ext_resource path="res://src/Hazards/SpikeTrap.gd" type="Script" id=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 5, 8 ) [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 10, 8 ) [sub_resource type="Animation" id=3] resource_name = "emit" length = 0.5 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3, 4, 5 ] } tracks/1/type = "value" tracks/1/path = NodePath("DamageArea/CollisionShape2D:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.5 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( -11, -8 ), Vector2( -9, -8 ), Vector2( -3, -8 ), Vector2( 5, -8 ), Vector2( 5, -8 ) ] } [sub_resource type="Animation" id=4] length = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } tracks/1/type = "value" tracks/1/path = NodePath("DamageArea/CollisionShape2D:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -11, -8 ) ] } [node name="SpikeTrap" type="Node2D"] rotation = 0.0174533 script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( 0, -8 ) texture = ExtResource( 1 ) hframes = 6 [node name="DamageArea" type="Area2D" parent="."] visible = false collision_layer = 4 [node name="CollisionShape2D" type="CollisionShape2D" parent="DamageArea"] position = Vector2( -11, -8 ) shape = SubResource( 1 ) [node name="TriggerArea" type="Area2D" parent="."] visible = false collision_layer = 0 [node name="CollisionShape2D" type="CollisionShape2D" parent="TriggerArea"] position = Vector2( 4, -8 ) shape = SubResource( 2 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] playback_speed = 2.5 anims/emit = SubResource( 3 ) anims/idle = SubResource( 4 ) [node name="CoolDownTimer" type="Timer" parent="."] one_shot = true [connection signal="body_entered" from="DamageArea" to="." method="_on_DamageArea_body_entered"] [connection signal="body_entered" from="TriggerArea" to="." method="_on_TriggerArea_body_entered"] [connection signal="timeout" from="CoolDownTimer" to="." method="_on_CoolDownTimer_timeout"]