[gd_scene load_steps=6 format=2] [ext_resource path="res://assets/Traps/mask_trap.png" type="Texture" id=1] [ext_resource path="res://src/Hazards/MaskTrap.gd" type="Script" id=2] [sub_resource type="Animation" id=1] resource_name = "armed" length = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 1 ] } [sub_resource type="Animation" id=2] resource_name = "fire" length = 0.3 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 1, 2, 3, 4 ] } tracks/1/type = "method" tracks/1/path = NodePath(".") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0.1, 0.3 ), "transitions": PoolRealArray( 1, 1 ), "values": [ { "args": [ ], "method": "play_sfx" }, { "args": [ ], "method": "_on_fire_animation_ended" } ] } [sub_resource type="Animation" id=3] resource_name = "idle" length = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } [node name="MaskTrap" type="Node2D"] script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( 7, -8 ) texture = ExtResource( 1 ) hframes = 6 frame = 3 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "armed" anims/armed = SubResource( 1 ) anims/fire = SubResource( 2 ) anims/idle = SubResource( 3 ) [node name="TopRayCast" type="RayCast2D" parent="."] position = Vector2( 3, -14 ) enabled = true cast_to = Vector2( 150, 0 ) collision_mask = 9 [node name="BottomRayCast" type="RayCast2D" parent="."] position = Vector2( 3, -2 ) enabled = true cast_to = Vector2( 150, 0 ) collision_mask = 9 [node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."] position = Vector2( 7, -8 ) [node name="TimeoutTimer" type="Timer" parent="."] one_shot = true [connection signal="timeout" from="TimeoutTimer" to="." method="_on_TimeoutTimer_timeout"]