[gd_scene load_steps=3 format=2] [ext_resource path="res://assets/Player/herochar_before_jump_dust_anim_strip_4.png" type="Texture" id=1] [sub_resource type="Animation" id=1] resource_name = "land" length = 0.4 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3 ] } tracks/1/type = "method" tracks/1/path = NodePath(".") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0.4 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "queue_free" } ] } [node name="JumpDust" type="Node2D"] [node name="Sprite" type="Sprite" parent="."] position = Vector2( 0, -8 ) texture = ExtResource( 1 ) hframes = 4 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "land" anims/land = SubResource( 1 )