Pause menu full function + wip on game over screen
This commit is contained in:
parent
f6ff47ce4e
commit
a0f924ba7b
6 changed files with 386 additions and 1 deletions
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@ -19,7 +19,9 @@ func _physics_process(delta: float) -> void:
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_pause_ref = PauseMenu.instance()
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_pause_ref = PauseMenu.instance()
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_pause_ref.connect("dismissed", self,"_on_pause_menu_dismissed")
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_pause_ref.connect("dismissed", self,"_on_pause_menu_dismissed")
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add_child(_pause_ref)
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add_child(_pause_ref)
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get_tree().paused = true
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_paused = true
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_paused = true
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func _on_pause_menu_dismissed():
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func _on_pause_menu_dismissed():
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_paused = false
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_paused = false
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get_tree().paused = false
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@ -190,14 +190,17 @@ collision_layer = 16
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 0, -4 )
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position = Vector2( 0, -4.56314 )
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texture = ExtResource( 1 )
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texture = ExtResource( 1 )
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vframes = 2
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vframes = 2
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hframes = 6
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hframes = 6
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frame = 7
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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visible = false
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position = Vector2( 0, -4 )
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position = Vector2( 0, -4 )
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shape = SubResource( 1 )
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shape = SubResource( 1 )
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disabled = true
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "idle"
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autoplay = "idle"
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21
src/Menu/GameOver.gd
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21
src/Menu/GameOver.gd
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@ -0,0 +1,21 @@
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extends Node2D
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signal dismissed
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func _ready() -> void:
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$CanvasLayer/VBoxContainer/NewGameBtn.grab_focus()
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func _on_ExitToMainMenuBtn_pressed() -> void:
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$AnimationPlayer.play_backwards("fade")
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yield($AnimationPlayer, "animation_finished");
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var next_scene = load("res://src/Menu/MainMenu.tscn")
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get_tree().change_scene_to(next_scene)
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queue_free()
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func _on_NewGameBtn_pressed() -> void:
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$AnimationPlayer.play_backwards("fade")
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yield($AnimationPlayer, "animation_finished");
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emit_signal("dismissed")
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get_tree().reload_current_scene()
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pass # Replace with function body.
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345
src/Menu/GameOver.tscn
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345
src/Menu/GameOver.tscn
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@ -0,0 +1,345 @@
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://assets/Theme/slkscr.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://assets/SplashScreen/BLANK.png" type="Texture" id=2]
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[ext_resource path="res://src/Menu/GameOver.gd" type="Script" id=3]
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[ext_resource path="res://assets/Theme/menu_font.tres" type="DynamicFont" id=4]
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[ext_resource path="res://src/Items/Coin.tscn" type="PackedScene" id=5]
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[ext_resource path="res://assets/HUD/lifes_icon.png" type="Texture" id=6]
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[sub_resource type="DynamicFont" id=1]
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size = 25
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outline_size = 1
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outline_color = Color( 0.741176, 0.113725, 0.113725, 0.776471 )
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font_data = ExtResource( 1 )
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[sub_resource type="Animation" id=2]
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resource_name = "fade"
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tracks/0/type = "value"
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tracks/0/path = NodePath("CanvasLayer/TextureRect:self_modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.3, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0.752941 ), Color( 1, 1, 1, 0.752941 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("CanvasLayer/Label:self_modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.3, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("CanvasLayer/VBoxContainer:self_modulate")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( ),
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"transitions": PoolRealArray( ),
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"update": 0,
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"values": [ ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("CanvasLayer/VBoxContainer:modulate")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0, 0.3, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("CanvasLayer/Scores/Coins:modulate")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0, 0.5, 0.7 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("CanvasLayer/Scores/Lifes:modulate")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0, 0.5, 0.7, 0.9 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
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}
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tracks/6/type = "value"
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tracks/6/path = NodePath("CanvasLayer/Scores/Totals:modulate")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/keys = {
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"times": PoolRealArray( 0, 0.9, 1 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
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}
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tracks/7/type = "value"
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tracks/7/path = NodePath("CanvasLayer/VBoxContainer/NewGameBtn:disabled")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ true, false ]
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}
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tracks/8/type = "value"
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tracks/8/path = NodePath("CanvasLayer/VBoxContainer/ExitToMainMenuBtn:disabled")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ true, false ]
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}
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[node name="GameOver" type="Node2D"]
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pause_mode = 2
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script = ExtResource( 3 )
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="TextureRect" type="TextureRect" parent="CanvasLayer"]
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self_modulate = Color( 1, 1, 1, 0.752941 )
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margin_right = 40.0
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margin_bottom = 40.0
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texture = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Label" type="Label" parent="CanvasLayer"]
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anchor_left = 0.5
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anchor_right = 0.5
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margin_left = -78.0
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margin_top = 25.0
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margin_right = 78.0
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margin_bottom = 26.0
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custom_fonts/font = SubResource( 1 )
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text = "Game over"
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align = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer"]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -17.0
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margin_top = 45.0
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margin_right = 214.0
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margin_bottom = 113.0
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alignment = 2
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="MarginContainer" type="MarginContainer" parent="CanvasLayer/VBoxContainer"]
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margin_top = 6.0
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margin_right = 231.0
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margin_bottom = 6.0
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[node name="NewGameBtn" type="Button" parent="CanvasLayer/VBoxContainer"]
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margin_top = 10.0
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margin_right = 231.0
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margin_bottom = 37.0
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custom_fonts/font = ExtResource( 4 )
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text = "New Game"
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[node name="ExitToMainMenuBtn" type="Button" parent="CanvasLayer/VBoxContainer"]
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margin_top = 41.0
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margin_right = 231.0
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margin_bottom = 68.0
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custom_fonts/font = ExtResource( 4 )
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text = "Exit To Main Menu"
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[node name="Scores" type="Control" parent="CanvasLayer"]
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anchor_top = 0.5
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anchor_right = 1.0
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anchor_bottom = 0.5
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margin_left = 31.0
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margin_top = -70.0
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margin_right = 31.0
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margin_bottom = 45.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Coins" type="Control" parent="CanvasLayer/Scores"]
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anchor_right = 1.0
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margin_left = 20.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Coin" parent="CanvasLayer/Scores/Coins" instance=ExtResource( 5 )]
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position = Vector2( 0, 11 )
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scale = Vector2( 3, 3 )
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[node name="x" type="Label" parent="CanvasLayer/Scores/Coins"]
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margin_left = 14.0
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margin_top = -5.0
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margin_right = 32.0
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margin_bottom = 16.0
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custom_fonts/font = ExtResource( 4 )
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text = "x"
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[node name="amount" type="Label" parent="CanvasLayer/Scores/Coins"]
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margin_left = 64.0
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margin_top = -5.0
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margin_right = 106.0
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margin_bottom = 16.0
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custom_fonts/font = ExtResource( 4 )
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text = "500"
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[node name="=" type="Label" parent="CanvasLayer/Scores/Coins"]
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margin_left = 192.0
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margin_top = -5.0
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margin_right = 210.0
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margin_bottom = 16.0
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custom_fonts/font = ExtResource( 4 )
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text = "="
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="score" type="Label" parent="CanvasLayer/Scores/Coins"]
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margin_left = 274.0
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margin_top = -5.0
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margin_right = 330.0
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margin_bottom = 16.0
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custom_fonts/font = ExtResource( 4 )
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text = "5000"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Lifes" type="Control" parent="CanvasLayer/Scores"]
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anchor_right = 1.0
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margin_left = 20.0
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margin_top = 46.0
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margin_bottom = 46.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Life" type="TextureRect" parent="CanvasLayer/Scores/Lifes"]
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margin_left = -12.0
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margin_top = -10.0
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margin_right = 15.0
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margin_bottom = 20.0
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texture = ExtResource( 6 )
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stretch_mode = 5
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="x" type="Label" parent="CanvasLayer/Scores/Lifes"]
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margin_left = 14.0
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margin_top = -5.0
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margin_right = 32.0
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margin_bottom = 16.0
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custom_fonts/font = ExtResource( 4 )
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text = "x"
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[node name="amount" type="Label" parent="CanvasLayer/Scores/Lifes"]
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margin_left = 64.0
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margin_top = -5.0
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margin_right = 106.0
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margin_bottom = 16.0
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custom_fonts/font = ExtResource( 4 )
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text = "500"
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[node name="=" type="Label" parent="CanvasLayer/Scores/Lifes"]
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margin_left = 192.0
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margin_top = -5.0
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margin_right = 210.0
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margin_bottom = 16.0
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custom_fonts/font = ExtResource( 4 )
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text = "="
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="score" type="Label" parent="CanvasLayer/Scores/Lifes"]
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margin_left = 274.0
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margin_top = -5.0
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margin_right = 330.0
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margin_bottom = 16.0
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custom_fonts/font = ExtResource( 4 )
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text = "5000"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Totals" type="Control" parent="CanvasLayer/Scores"]
|
||||||
|
anchor_right = 1.0
|
||||||
|
margin_left = 20.0
|
||||||
|
margin_top = 94.0
|
||||||
|
margin_bottom = 94.0
|
||||||
|
__meta__ = {
|
||||||
|
"_edit_use_anchors_": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[node name="=" type="Label" parent="CanvasLayer/Scores/Totals"]
|
||||||
|
margin_left = 192.0
|
||||||
|
margin_top = -5.0
|
||||||
|
margin_right = 210.0
|
||||||
|
margin_bottom = 16.0
|
||||||
|
custom_fonts/font = ExtResource( 4 )
|
||||||
|
text = "="
|
||||||
|
__meta__ = {
|
||||||
|
"_edit_use_anchors_": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[node name="total" type="Label" parent="CanvasLayer/Scores/Totals"]
|
||||||
|
margin_left = 274.0
|
||||||
|
margin_top = -5.0
|
||||||
|
margin_right = 330.0
|
||||||
|
margin_bottom = 16.0
|
||||||
|
custom_fonts/font = ExtResource( 4 )
|
||||||
|
text = "5000"
|
||||||
|
__meta__ = {
|
||||||
|
"_edit_use_anchors_": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||||
|
autoplay = "fade"
|
||||||
|
anims/fade = SubResource( 2 )
|
||||||
|
|
||||||
|
[node name="Node2D" type="Node2D" parent="."]
|
||||||
|
[connection signal="pressed" from="CanvasLayer/VBoxContainer/NewGameBtn" to="." method="_on_NewGameBtn_pressed"]
|
||||||
|
[connection signal="pressed" from="CanvasLayer/VBoxContainer/ExitToMainMenuBtn" to="." method="_on_ExitToMainMenuBtn_pressed"]
|
|
@ -8,6 +8,9 @@ func _ready() -> void:
|
||||||
func dismiss()->void:
|
func dismiss()->void:
|
||||||
_on_ResumeBtn_pressed()
|
_on_ResumeBtn_pressed()
|
||||||
|
|
||||||
|
func _input(event: InputEvent) -> void:
|
||||||
|
if Input.is_action_just_pressed("pause"):
|
||||||
|
_on_ResumeBtn_pressed()
|
||||||
|
|
||||||
func _on_ResumeBtn_pressed() -> void:
|
func _on_ResumeBtn_pressed() -> void:
|
||||||
$AnimationPlayer.play_backwards("fade")
|
$AnimationPlayer.play_backwards("fade")
|
||||||
|
@ -21,5 +24,14 @@ func _on_ExitToMainMenuBtn_pressed() -> void:
|
||||||
$AnimationPlayer.play_backwards("fade")
|
$AnimationPlayer.play_backwards("fade")
|
||||||
yield($AnimationPlayer, "animation_finished");
|
yield($AnimationPlayer, "animation_finished");
|
||||||
var next_scene = load("res://src/Menu/MainMenu.tscn")
|
var next_scene = load("res://src/Menu/MainMenu.tscn")
|
||||||
|
emit_signal("dismissed")
|
||||||
get_tree().change_scene_to(next_scene)
|
get_tree().change_scene_to(next_scene)
|
||||||
queue_free()
|
queue_free()
|
||||||
|
|
||||||
|
|
||||||
|
func _on_NewGameBtn_pressed() -> void:
|
||||||
|
$AnimationPlayer.play_backwards("fade")
|
||||||
|
yield($AnimationPlayer, "animation_finished");
|
||||||
|
emit_signal("dismissed")
|
||||||
|
get_tree().reload_current_scene()
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
|
@ -64,6 +64,7 @@ tracks/3/keys = {
|
||||||
}
|
}
|
||||||
|
|
||||||
[node name="PauseMenu" type="Node2D"]
|
[node name="PauseMenu" type="Node2D"]
|
||||||
|
pause_mode = 2
|
||||||
script = ExtResource( 3 )
|
script = ExtResource( 3 )
|
||||||
|
|
||||||
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||||
|
@ -134,4 +135,5 @@ text = "Exit To Main Menu"
|
||||||
autoplay = "fade"
|
autoplay = "fade"
|
||||||
anims/fade = SubResource( 2 )
|
anims/fade = SubResource( 2 )
|
||||||
[connection signal="pressed" from="CanvasLayer/VBoxContainer/ResumeBtn" to="." method="_on_ResumeBtn_pressed"]
|
[connection signal="pressed" from="CanvasLayer/VBoxContainer/ResumeBtn" to="." method="_on_ResumeBtn_pressed"]
|
||||||
|
[connection signal="pressed" from="CanvasLayer/VBoxContainer/NewGameBtn" to="." method="_on_NewGameBtn_pressed"]
|
||||||
[connection signal="pressed" from="CanvasLayer/VBoxContainer/ExitToMainMenuBtn" to="." method="_on_ExitToMainMenuBtn_pressed"]
|
[connection signal="pressed" from="CanvasLayer/VBoxContainer/ExitToMainMenuBtn" to="." method="_on_ExitToMainMenuBtn_pressed"]
|
||||||
|
|
Loading…
Reference in a new issue