Stomp fix
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parent
03596b833e
commit
740d3c9dba
2 changed files with 15 additions and 11 deletions
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@ -140,7 +140,6 @@ position = Vector2( 104, 40 )
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to_point = Vector2( 94, 0 )
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to_point = Vector2( 94, 0 )
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duration = 0.8
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duration = 0.8
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delay = 0.2
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delay = 0.2
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g = "UP_DOWN"
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[node name="SpikeTrap" parent="Hazards" instance=ExtResource( 18 )]
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[node name="SpikeTrap" parent="Hazards" instance=ExtResource( 18 )]
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position = Vector2( 383, 48 )
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position = Vector2( 383, 48 )
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@ -7,18 +7,23 @@ export var duration := 2.0 setget set_duration
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export var delay := .5 setget set_delay
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export var delay := .5 setget set_delay
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export(String, "UP_DOWN", "LEFT_RIGHT") var g = "UP_DOWN"
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export(String, "UP_DOWN", "LEFT_RIGHT") var g = "UP_DOWN"
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onready var tween = $Tween
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var sprite:Sprite
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onready var sprite = $Sprite
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var tween:Tween
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var _is_ready = false
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var _is_ready = false
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func _ready() -> void:
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func _ready() -> void:
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_is_ready = true;
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_is_ready = true
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sprite = $Sprite
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tween = $Tween
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tween.repeat = true
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start_motion()
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start_motion()
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func _enter_tree() -> void:
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if _is_ready: tween.resume_all()
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func _on_DeathZone_body_entered(body:Node) -> void:
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func _on_DeathZone_body_entered(body:Node) -> void:
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if body.name == "Player":
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if body.name == "Player":
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body.die()
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body.die()
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func set_to_position(val):
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func set_to_position(val):
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print("set_to_position")
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print("set_to_position")
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@ -35,14 +40,14 @@ func set_delay(val):
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print("set_delay")
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print("set_delay")
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delay = val
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delay = val
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start_motion()
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start_motion()
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func start_motion():
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func start_motion():
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if not _is_ready: return
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if not _is_ready: return
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print("Stomp Start Motion")
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print("Stomp Start Motion")
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sprite.position = Vector2.ZERO
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sprite.position = Vector2.ZERO
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tween.stop_all()
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tween.stop_all()
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tween.repeat = true
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tween.remove_all()
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tween.interpolate_property(sprite, "position", Vector2.ZERO, to_point, duration, Tween.TRANS_LINEAR, Tween.EASE_IN, delay)
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print(tween.interpolate_property(sprite, "position", Vector2.ZERO, to_point, duration, Tween.TRANS_LINEAR, Tween.EASE_IN, delay))
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tween.interpolate_property(sprite, "position", to_point, Vector2.ZERO, duration, Tween.TRANS_LINEAR, Tween.EASE_IN, duration+(delay*2))
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print(tween.interpolate_property(sprite, "position", to_point, Vector2.ZERO, duration, Tween.TRANS_LINEAR, Tween.EASE_IN, duration+(delay*2)))
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tween.start()
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print(tween.start())
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