platformer-game-test/src/HUD/HUD.gd

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GDScript3
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2020-09-14 15:21:59 +00:00
extends CanvasLayer
class_name HUD
export var coins_amount:int = 0
onready var Lable = get_node("CoinsContainer/Label")
func on_coin_collected(amount:int):
coins_amount += amount
Lable.text = str(coins_amount)