platformer-game-test/src/Hazards/Spike.gd

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GDScript3
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2020-09-14 15:21:59 +00:00
extends Node2D
class_name Spike
signal make_damage
func _on_DangerZone_body_entered(body: Node) -> void:
if body.name == "Player":
var player:Player = body
player.die()