2020-11-13 04:45:32 +00:00
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://assets/Traps/mask_trap.png" type="Texture" id=1]
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[ext_resource path="res://src/Hazards/MaskTrap.gd" type="Script" id=2]
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[sub_resource type="Animation" id=1]
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resource_name = "armed"
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length = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 1 ]
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}
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[sub_resource type="Animation" id=2]
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resource_name = "fire"
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length = 0.3
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 1, 2, 3, 4 ]
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}
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tracks/1/type = "method"
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tracks/1/path = NodePath(".")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0.3 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "_on_fire_animation_ended"
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} ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "idle"
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length = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 0 ]
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}
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[node name="MaskTrap" type="Node2D"]
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 7, -8 )
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texture = ExtResource( 1 )
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hframes = 6
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frame = 1
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "armed"
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anims/armed = SubResource( 1 )
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anims/fire = SubResource( 2 )
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anims/idle = SubResource( 3 )
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[node name="TopRayCast" type="RayCast2D" parent="."]
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2020-11-25 20:07:47 +00:00
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position = Vector2( 3, -14 )
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2020-11-13 04:45:32 +00:00
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enabled = true
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cast_to = Vector2( 150, 0 )
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collision_mask = 9
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[node name="BottomRayCast" type="RayCast2D" parent="."]
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2020-11-25 20:07:47 +00:00
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position = Vector2( 3, -2 )
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2020-11-13 04:45:32 +00:00
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enabled = true
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cast_to = Vector2( 150, 0 )
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collision_mask = 9
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[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
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position = Vector2( 7, -8 )
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[node name="TimeoutTimer" type="Timer" parent="."]
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one_shot = true
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[connection signal="timeout" from="TimeoutTimer" to="." method="_on_TimeoutTimer_timeout"]
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