22 lines
369 B
GDScript3
22 lines
369 B
GDScript3
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extends Node2D
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class_name CheckPoint
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signal activated
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export var activated:=false
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func deactivate() -> void:
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activated = false
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$AnimationPlayer.play("idle")
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func activate() -> void:
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activated = true
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$AnimationPlayer.play("activated")
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emit_signal("activated", self)
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func _on_Area2D_body_entered(body: Node) -> void:
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if body.name == "Player":
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activate()
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