242 lines
8.1 KiB
Text
242 lines
8.1 KiB
Text
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[gd_scene load_steps=37 format=2]
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[ext_resource path="res://assets/Tiles/tileset.png" type="Texture" id=1]
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[sub_resource type="OccluderPolygon2D" id=36]
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polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="OccluderPolygon2D" id=2]
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polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="OccluderPolygon2D" id=3]
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polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="OccluderPolygon2D" id=4]
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polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="OccluderPolygon2D" id=5]
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polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="OccluderPolygon2D" id=6]
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polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="OccluderPolygon2D" id=7]
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polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="OccluderPolygon2D" id=8]
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polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="OccluderPolygon2D" id=9]
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polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="OccluderPolygon2D" id=10]
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polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="OccluderPolygon2D" id=11]
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polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="OccluderPolygon2D" id=12]
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polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="OccluderPolygon2D" id=13]
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polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="OccluderPolygon2D" id=14]
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polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="OccluderPolygon2D" id=15]
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polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="OccluderPolygon2D" id=16]
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polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="OccluderPolygon2D" id=17]
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polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=18]
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=19]
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=20]
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=21]
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=22]
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=23]
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=24]
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=25]
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=26]
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=27]
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=28]
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=29]
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=30]
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=31]
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=32]
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=33]
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=34]
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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[sub_resource type="TileSet" id=35]
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0/name = "tileset.png 0"
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 0, 0, 96, 48 )
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0/tile_mode = 1
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0/autotile/bitmask_mode = 0
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0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 256, Vector2( 0, 1 ), 260, Vector2( 0, 2 ), 4, Vector2( 1, 0 ), 320, Vector2( 1, 1 ), 325, Vector2( 1, 2 ), 5, Vector2( 2, 0 ), 64, Vector2( 2, 1 ), 65, Vector2( 2, 2 ), 1, Vector2( 3, 0 ), 69, Vector2( 3, 1 ), 65, Vector2( 3, 2 ), 321, Vector2( 4, 0 ), 5, Vector2( 4, 2 ), 320, Vector2( 5, 0 ), 261, Vector2( 5, 1 ), 260, Vector2( 5, 2 ), 324 ]
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0/autotile/icon_coordinate = Vector2( 1, 0 )
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0/autotile/tile_size = Vector2( 16, 16 )
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0/autotile/spacing = 0
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0/autotile/occluder_map = [ Vector2( 0, 0 ), SubResource( 36 ), Vector2( 0, 1 ), SubResource( 2 ), Vector2( 0, 2 ), SubResource( 3 ), Vector2( 1, 0 ), SubResource( 4 ), Vector2( 1, 1 ), SubResource( 5 ), Vector2( 1, 2 ), SubResource( 6 ), Vector2( 2, 0 ), SubResource( 7 ), Vector2( 2, 1 ), SubResource( 8 ), Vector2( 2, 2 ), SubResource( 9 ), Vector2( 3, 0 ), SubResource( 10 ), Vector2( 3, 1 ), SubResource( 11 ), Vector2( 3, 2 ), SubResource( 12 ), Vector2( 4, 0 ), SubResource( 13 ), Vector2( 4, 2 ), SubResource( 14 ), Vector2( 5, 0 ), SubResource( 15 ), Vector2( 5, 1 ), SubResource( 16 ), Vector2( 5, 2 ), SubResource( 17 ) ]
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0/autotile/navpoly_map = [ ]
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0/autotile/priority_map = [ ]
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0/autotile/z_index_map = [ ]
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shape_offset = Vector2( 0, 0 )
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0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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0/shape = SubResource( 18 )
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0/shape_one_way = false
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0/shape_one_way_margin = 1.0
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0/shapes = [ {
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"autotile_coord": Vector2( 1, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 18 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 2, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 19 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 0, 1 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 20 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 1, 1 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 21 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 2, 1 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 22 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 23 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 0, 2 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 24 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 1, 2 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 25 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 2, 2 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 26 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 3, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 27 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 3, 1 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 28 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 3, 2 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 29 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 4, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 30 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 4, 2 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 31 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 5, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 32 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 5, 1 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 33 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 5, 2 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 34 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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0/z_index = 0
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[node name="SolidsTileMap" type="TileMap"]
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tile_set = SubResource( 35 )
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cell_size = Vector2( 16, 16 )
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collision_layer = 9
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collision_mask = 0
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occluder_light_mask = 8
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format = 1
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