[gd_scene load_steps=7 format=2]

[ext_resource path="res://assets/Water/waterfall_bottom_anim_strip_4.png" type="Texture" id=1]

[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 16, 8 )

[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 16, 0, 16, 8 )

[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 32, 0, 16, 8 )

[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 1 )
region = Rect2( 48, 0, 16, 8 )

[sub_resource type="SpriteFrames" id=5]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ) ],
"loop": true,
"name": "default",
"speed": 12.0
} ]

[node name="WaterfallBottom" type="Node2D"]

[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
position = Vector2( 0, -4 )
frames = SubResource( 5 )
frame = 3
playing = true
