[gd_scene load_steps=5 format=2]

[ext_resource path="res://assets/Traps/trap_suspended_anim_strip_18.png" type="Texture" id=1]
[ext_resource path="res://src/Hazards/SwingingSpike.gd" type="Script" id=2]

[sub_resource type="Animation" id=1]
resource_name = "swing"
length = 1.8
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("StaticBody2D/CollisionShape2D:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ Vector2( -0.187294, 15.5449 ), Vector2( 11.6119, 12.7356 ), Vector2( 20.8441, 8.03137 ), Vector2( 26.6466, -1.42532 ), Vector2( 26.7305, -3.29058 ), Vector2( 26.7305, -3.29058 ), Vector2( 26.6466, -1.42532 ), Vector2( 20.4774, 7.10583 ), Vector2( 11.4818, 12.3679 ), Vector2( 0.201323, 15.3077 ), Vector2( -12.0156, 12.5247 ), Vector2( -21.2125, 7.47087 ), Vector2( -25.8877, -1.30197 ), Vector2( -27.7848, -3.92551 ), Vector2( -27.7848, -3.92551 ), Vector2( -26.6914, -1.49265 ), Vector2( -21.0406, 7.18316 ), Vector2( -10.9885, 12.8624 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("StaticBody2D/CollisionShape2D:rotation_degrees")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0.0, -26.0, -45.0, -60.0, -65.0, -65.0, -60.0, -45.0, -25.0, 0.0, 20.0, 45.0, 60.0, 65.0, 65.0, 60.0, 45.0, 22.5 ]
}

[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 9.90336, 14.8331 )

[node name="SwingingSpike" type="Node2D"]
script = ExtResource( 2 )

[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
hframes = 18
frame = 9

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "swing"
anims/swing = SubResource( 1 )

[node name="StaticBody2D" type="Area2D" parent="."]
collision_layer = 4

[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2( 0.201323, 15.3077 )
scale = Vector2( 1, 1 )
shape = SubResource( 2 )
[connection signal="body_entered" from="StaticBody2D" to="." method="_on_StaticBody2D_body_entered"]
