extends Level


func _ready() -> void:
	print("TMP ready")


func _on_ExitLevelArea_body_entered(body: Node) -> void:
	if body == _player and is_active_level:
		print("_on_ExitLevelArea_body_entered")
		self.is_active_level = false;
		emit_signal("level_exited", false)
	pass # Replace with function body.


func _on_ExitLevelAreaNext_body_entered(body: Node) -> void:
	if body == _player and is_active_level:
		print("_on_ExitLevelAreaNext_body_entered")
		self.is_active_level = false;
		emit_signal("level_exited", true)
	pass # Replace with function body.
