[gd_scene load_steps=3 format=2]

[ext_resource path="res://assets/Player/herochar_before_jump_dust_anim_strip_4.png" type="Texture" id=1]

[sub_resource type="Animation" id=1]
resource_name = "land"
length = 0.4
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.4 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [  ],
"method": "queue_free"
} ]
}

[node name="JumpDust" type="Node2D"]

[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -8 )
texture = ExtResource( 1 )
hframes = 4

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "land"
anims/land = SubResource( 1 )
