[gd_scene load_steps=7 format=2]

[ext_resource path="res://assets/Player/herochar_dash_partical.png" type="Texture" id=1]

[sub_resource type="Gradient" id=1]
colors = PoolColorArray( 0.964706, 1, 0.521569, 0.694118, 0.862745, 0.866667, 0.901961, 0 )

[sub_resource type="GradientTexture" id=2]
gradient = SubResource( 1 )

[sub_resource type="Curve" id=3]
_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.777778, 0.229545 ), 0.0, 0.0, 0, 0 ]

[sub_resource type="CurveTexture" id=4]
curve = SubResource( 3 )

[sub_resource type="ParticlesMaterial" id=5]
flag_disable_z = true
direction = Vector3( 0, 0, 0 )
spread = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 10.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
scale_curve = SubResource( 4 )
color_ramp = SubResource( 2 )

[node name="DashParticlesRight" type="Particles2D"]
show_behind_parent = true
position = Vector2( -0.184715, -8.0756 )
emitting = false
amount = 15
lifetime = 0.8
speed_scale = 3.0
local_coords = false
process_material = SubResource( 5 )
texture = ExtResource( 1 )
