; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[ {
"base": "Camera2D",
"class": "CameraGame",
"language": "GDScript",
"path": "res://src/Actors/Camera.gd"
}, {
"base": "Node2D",
"class": "CheckPoint",
"language": "GDScript",
"path": "res://src/Items/CheckPoint.gd"
}, {
"base": "Area2D",
"class": "Coin",
"language": "GDScript",
"path": "res://src/Items/Coin.gd"
}, {
"base": "Node2D",
"class": "CutScene",
"language": "GDScript",
"path": "res://src/Scripts/CutScene.gd"
}, {
"base": "Control",
"class": "DialogBubble",
"language": "GDScript",
"path": "res://src/CutScenes/DialogBubble/DialogBubble.gd"
}, {
"base": "KinematicBody2D",
"class": "Enemy",
"language": "GDScript",
"path": "res://src/Actors/Enemy.gd"
}, {
"base": "Node2D",
"class": "GameOver",
"language": "GDScript",
"path": "res://src/Menu/GameOver.gd"
}, {
"base": "CanvasLayer",
"class": "HUD",
"language": "GDScript",
"path": "res://src/HUD/HUD.gd"
}, {
"base": "Node2D",
"class": "Level",
"language": "GDScript",
"path": "res://src/GameWorld/Levels/Level.gd"
}, {
"base": "KinematicBody2D",
"class": "Player",
"language": "GDScript",
"path": "res://src/Actors/Player.gd"
}, {
"base": "Node2D",
"class": "Spike",
"language": "GDScript",
"path": "res://src/Hazards/Spike.gd"
}, {
"base": "Node2D",
"class": "Stomp",
"language": "GDScript",
"path": "res://src/Hazards/Stomp.gd"
}, {
"base": "TileMap",
"class": "TrapTiles",
"language": "GDScript",
"path": "res://assets/Tiles/TrapTiles.gd"
}, {
"base": "Area2D",
"class": "WarpZone",
"language": "GDScript",
"path": "res://src/Scripts/WarpZone.gd"
} ]
_global_script_class_icons={
"CameraGame": "",
"CheckPoint": "",
"Coin": "",
"CutScene": "",
"DialogBubble": "",
"Enemy": "",
"GameOver": "",
"HUD": "",
"Level": "",
"Player": "",
"Spike": "",
"Stomp": "",
"TrapTiles": "",
"WarpZone": ""
}

[application]

config/name="Platformer"
run/main_scene="res://src/Intro/Intro.tscn"
boot_splash/image="res://assets/SplashScreen/BLANK.png"
boot_splash/use_filter=false
config/icon="res://icon.png"

[autoload]

AudioManager="*res://src/Singletons/AudioManager.tscn"
GameState="*res://src/Singletons/GameState.gd"
Utils="*res://src/Singletons/Utils.gd"
Stage="*res://src/Singletons/Stage.tscn"
AmbiantLighting="*res://src/GameWorld/AmbiantLighting.tscn"

[display]

window/size/width=480
window/size/height=270
window/size/fullscreen=true
window/stretch/mode="viewport"
window/stretch/aspect="keep"

[editor_plugins]

enabled=PoolStringArray(  )

[gui]

theme/custom="res://assets/Theme/Theme.tres"

[importer_defaults]

texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}

[input]

ui_accept={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
 ]
}
direction_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
 ]
}
direction_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
 ]
}
direction_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
 ]
}
direction_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
 ]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
 ]
}
pause={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
 ]
}
dash={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
 ]
}
attack={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
 ]
}

[layer_names]

2d_render/layer_1="Player"
2d_physics/layer_1="Player"
2d_render/layer_2="Enimies"
2d_physics/layer_2="Enimies"
2d_render/layer_3="Hazerds"
2d_physics/layer_3="Hazerds"
2d_render/layer_4="World"
2d_physics/layer_4="World"
2d_render/layer_5="Collectable"
2d_physics/layer_5="Collectable"
2d_render/layer_6="Breakable"
2d_physics/layer_6="Breakable"

[rendering]

quality/2d/use_pixel_snap=true
environment/default_environment="res://default_env.tres"
