extends Node2D


export var next_scene:PackedScene

func _ready() -> void:
	$SplashVoice.seek(1.5)
	AudioManager.play_music(AudioManager.Music.Intro, 2)


func load_next_scene():
#	var next_scene = load("res://src/Levels/LevelTemplate/LevelTemplate.tscn")
	GameState.go_to_main_menu()
	queue_free()

func stop_splash_voice():
	$SplashVoice.stop()
	
