extends Node2D

class_name CutScene

signal cutscene_finished

export var scene:PackedScene

var _main_camera_ref:CameraGame
var _camera:CameraGame
var _started := false

var allow_skip := false

func start_scene(camera:CameraGame = null):
	pass
	
func end_scene():
	emit_signal("cutscene_finished")
	queue_free()
