Far-Out/src/com/sagi/dayan/Games/Stage/Level.java
2016-03-19 00:33:29 +02:00

337 lines
13 KiB
Java

package com.sagi.dayan.Games.Stage;
import com.sagi.dayan.Games.Elements.*;
import com.sagi.dayan.Games.Engine.CollisionUtil;
import com.sagi.dayan.Games.Engine.GameEngine;
import com.sagi.dayan.Games.Utils.Utils;
import com.sagi.dayan.Games.Utils.WaveConfig;
import com.sagi.dayan.Games.Utils.WaveConfigs;
import javax.swing.*;
import javax.swing.Timer;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.util.*;
/**
* Created by sagi on 2/20/16.
*/
public abstract class Level extends Scene {
protected Vector<Player> players;
protected int p1Speed = 10;
protected Vector<Missile> p1Missiles, p2Missiles, enemyMissiles;
protected Background bg;
protected int[] waveDelay;
protected int currentWave;
protected int[] yAxisStartingAnimation;
protected int startingAnimationIndex;
protected boolean isStarted;
protected Vector<Wave> waves;
protected int numOfPlayers;
protected Map<Integer, Boolean> keys;
protected String title;
protected JLabel stageTitle;
protected long lastWaveTime;
public Level(int width, int height, int numOfPlayers, GameEngine engine, String stageTitle, int[] waveDelay){
super(width, height, engine);
players = new Vector<>();
p1Missiles = new Vector<>();
p2Missiles = new Vector<>();
enemyMissiles = new Vector<>();
this.waveDelay = waveDelay;
this.lastWaveTime = System.currentTimeMillis();
this.currentWave = 0;
this.waves = new Vector<>();
isStarted = false;
keys = new HashMap<>();
yAxisStartingAnimation = new int[]{height + (5*GameEngine.PLAYER_HEIGHT) , height - (4*GameEngine.PLAYER_HEIGHT) , height - (GameEngine.PLAYER_HEIGHT + 15)};
startingAnimationIndex = 0;
bg = new Background(0,0,width,height, 1, "L1-BG.jpg", 0,1000, 4760);
this.numOfPlayers = numOfPlayers;
this.title = stageTitle;
this.stageTitle = new JLabel(this.title);
if(numOfPlayers == 1) {
players.add(new Player((width / 2) + (GameEngine.PLAYER_WIDTH / 2), yAxisStartingAnimation[startingAnimationIndex], width, height, p1Speed, "emptyImage.png", 0, GameEngine.PLAYER_WIDTH, GameEngine.PLAYER_HEIGHT, "P1",6));
}else{
players.add(new Player((width / 2) + (GameEngine.PLAYER_WIDTH / 2) + GameEngine.PLAYER_WIDTH, yAxisStartingAnimation[startingAnimationIndex], width, height, p1Speed, "emptyImage.png", 0, GameEngine.PLAYER_WIDTH, GameEngine.PLAYER_HEIGHT, "P1", 6));
players.add(new Player((width / 2) + (GameEngine.PLAYER_WIDTH / 2) - GameEngine.PLAYER_WIDTH*3, yAxisStartingAnimation[startingAnimationIndex], width, height, p1Speed, "emptyImage.png", 0, GameEngine.PLAYER_WIDTH, GameEngine.PLAYER_HEIGHT, "P2", 6));
}
setupKeys();
Utils.playSound("jetSound.wav");
}
private void setupKeys() {
int[] p1 = engine.getP1Controlles();
for(int i = 0 ; i < p1.length ; i++){
keys.put(p1[i], false);
}
if(numOfPlayers > 1){
int[] p2 = engine.getP2Controlles();
for(int i = 0 ; i < p1.length ; i++){
keys.put(p2[i], false);
}
}
}
@Override
public void update() {
bg.update();
movePlayers();
Vector <Wave> wavesToRemove = new Vector<Wave>();
long now = System.currentTimeMillis();
if(currentWave < waveDelay.length && now - lastWaveTime >= waveDelay[currentWave] * 1000){
launchWave(now);
}
if(startingAnimationIndex < 3 && !isStarted){
if(startingAnimationIndex == 0){
startingAnimationIndex++;
}
if(players.get(0).getLocY() > yAxisStartingAnimation[startingAnimationIndex] && startingAnimationIndex == 1){
for(int i = 0 ; i < players.size() ; i++){
players.get(i).setLocY((int)players.get(i).getLocY() - (p1Speed));
// players.get(i).update();
}
if(players.get(0).getLocY() <= yAxisStartingAnimation[startingAnimationIndex]){
startingAnimationIndex++;
}
}else{
for(int i = 0 ; i < players.size() ; i++){
players.get(i).setLocY((int)players.get(i).getLocY() + (p1Speed - 5));
// players.get(i).update();
}
if(players.get(0).getLocY() >= yAxisStartingAnimation[startingAnimationIndex]){
startingAnimationIndex++;
}
}
}else{
isStarted = true;
for(int i = 0 ; i < players.size() ; i++){
players.get(i).update();
}
for(int i = 0 ; i < p1Missiles.size() ; i++){
p1Missiles.get(i).update();
}
for(int i = 0 ; i < p2Missiles.size() ; i++){
p2Missiles.get(i).update();
}
for(int i = 0 ; i < enemyMissiles.size() ; i++){
enemyMissiles.get(i).update();
}
for(int i = 0 ; i < waves.size() ; i++){
waves.get(i).update();
if(waves.get(i).isWaveOver()) {
wavesToRemove.add(waves.get(i));
}
}
waves.removeAll(wavesToRemove);
}
checkCollision();
}
protected abstract void launchWave(long time);
private void movePlayers() {
/**
* Player 1 Movement:
*/
if(keys.get(engine.getP1Controlles()[GameEngine.UP]) ){ //UP
players.get(0).sethDirection(1);
}
if(keys.get(engine.getP1Controlles()[GameEngine.DOWN])){ // DOWN
players.get(0).sethDirection(-1);
}
if(!keys.get(engine.getP1Controlles()[GameEngine.UP]) && !keys.get(engine.getP1Controlles()[GameEngine.DOWN])){ // Not up Or Down
players.get(0).sethDirection(0);
}
if(keys.get(engine.getP1Controlles()[GameEngine.LEFT])) { // Left
players.get(0).setvDirection(-1);
}
if(keys.get(engine.getP1Controlles()[GameEngine.RIGHT])) { // Right
players.get(0).setvDirection(1);
}
if(!keys.get(engine.getP1Controlles()[GameEngine.LEFT]) && !keys.get(engine.getP1Controlles()[GameEngine.RIGHT])){ // Not right or left
players.get(0).setvDirection(0);
}
if(keys.get(engine.getP1Controlles()[GameEngine.FIRE]) ){
if(players.get(0).isAbleToFire()){
p1Missiles.add(new Missile(players.get(0).getCenterX() - 15, (int)players.get(0).getLocY(), players.get(0).getAcceleration() + 3, "P1Laser.png", 4));
players.get(0).updateFireTime();
}
}
/**
* Player 2 Movement
*/
if(numOfPlayers > 1){
if(keys.get(engine.getP2Controlles()[GameEngine.UP]) ){ //UP
players.get(1).sethDirection(1);
}
if(keys.get(engine.getP2Controlles()[GameEngine.DOWN])){ // DOWN
players.get(1).sethDirection(-1);
}
if(!keys.get(engine.getP2Controlles()[GameEngine.UP]) && !keys.get(engine.getP2Controlles()[GameEngine.DOWN])){ // Not up Or Down
players.get(1).sethDirection(0);
}
if(keys.get(engine.getP2Controlles()[GameEngine.LEFT])) { // Left
players.get(1).setvDirection(-1);
}
if(keys.get(engine.getP2Controlles()[GameEngine.RIGHT])) { // Right
players.get(1).setvDirection(1);
}
if(!keys.get(engine.getP2Controlles()[GameEngine.LEFT]) && !keys.get(engine.getP2Controlles()[GameEngine.RIGHT])){ // Not right or left
players.get(1).setvDirection(0);
}
if(keys.get(engine.getP2Controlles()[GameEngine.FIRE]) ){
if(players.get(1).isAbleToFire()){
p2Missiles.add(new Missile(players.get(1).getCenterX() - 15, (int)players.get(1).getLocY(), players.get(1).getAcceleration() + 3, "P1Laser.png", 4));
players.get(1).updateFireTime();
}
}
}
}
@Override
public void render(JPanel p) {
sceneImage = new BufferedImage(this.stageWidth, this.stageHeight, Image.SCALE_FAST);
Graphics g = sceneImage.getGraphics();
bg.drawSprite(g, p);
Color c = g.getColor();
if(!isStarted){
Font f = engine.getGameFont();
if(f == null) {
f = g.getFont();
}
f = f.deriveFont(60F);
g.setColor(Color.DARK_GRAY);
g.setFont(f);
// Get the FontMetrics
FontMetrics metrics = g.getFontMetrics(f);
// Determine the X coordinate for the text
int x = (stageWidth - metrics.stringWidth(this.title)) / 2;
// Determine the Y coordinate for the text
int y = ((stageHeight - metrics.getHeight()) / 2) - metrics.getAscent();
g.drawString(this.title, x, y);
g.setColor(c);
}
for(int i = 0 ; i < p1Missiles.size() ; i++){
p1Missiles.get(i).drawSprite(g,p);
}
for(int i = 0 ; i < p2Missiles.size() ; i++){
p2Missiles.get(i).drawSprite(g,p);
}
for(int i = 0 ; i < enemyMissiles.size() ; i++){
enemyMissiles.get(i).drawSprite(g,p);
}
for(int i = 0 ; i < players.size() ; i++){
players.get(i).drawSprite(g,p);
}
for(int i = 0 ; i < waves.size() ; i++){
waves.get(i).render(g,p);
}
}
public void checkCollision() {
Vector<Missile> p1MTR, p2MTR, eMTR;
eMTR = new Vector<>();
p1MTR = new Vector<>();
p2MTR = new Vector<>();
for (int i = 0; i < players.size(); i++) {
for (int j = 0; j < enemyMissiles.size(); j++) {
if(CollisionUtil.collidesWith(players.get(i),enemyMissiles.get(j))){
//Remove players Life
eMTR.add(enemyMissiles.get(j));
System.out.println("Hit Missile");
}
}
for (int j = 0; j < waves.size(); j++) {
// Ship hits enemy
for (int k = 0; k < waves.get(j).getEnemies().size(); k++) {
if (CollisionUtil.collidesWith(waves.get(j).getEnemies().get(k), players.get(i))) {
engine.setPlayerStrikes(i, -1);
waves.get(j).enemyHit(waves.get(j).getEnemies().get(k));
System.out.println("PIN");
}
}
}
if(i == 0){
for(int m = 0 ; m < p1Missiles.size() ; m++){
for (int j = 0; j < waves.size(); j++) {
// Ship hits enemy
for (int k = 0; k < waves.get(j).getEnemies().size(); k++) {
if (CollisionUtil.collidesWith(waves.get(j).getEnemies().get(k), p1Missiles.get(m))) {
waves.get(j).enemyHit(waves.get(j).getEnemies().get(k));
p1MTR.add(p1Missiles.get(m));
}
}
}
}
}else{
for(int m = 0 ; m < p2Missiles.size() ; m++){
for (int j = 0; j < waves.size(); j++) {
// Ship hits enemy
for (int k = 0; k < waves.get(j).getEnemies().size(); k++) {
if (CollisionUtil.collidesWith(waves.get(j).getEnemies().get(k), p2Missiles.get(m))) {
waves.get(j).enemyHit(waves.get(j).getEnemies().get(k));
p2MTR.add(p2Missiles.get(m));
}
}
}
}
}
}
p1Missiles.removeAll(p1MTR);
p2Missiles.removeAll(p2MTR);
enemyMissiles.removeAll(eMTR);
}
public void enemyFire(int x, int y, int acc) {
enemyMissiles.add(new Missile(x, y, acc,"E1-Fire.png", 15));
}
@Override
public void keyTyped(KeyEvent keyEvent) {
}
@Override
public void keyPressed(KeyEvent keyEvent) {
if(isStarted)
keys.put(keyEvent.getKeyCode(), true);
}
@Override
public void keyReleased(KeyEvent keyEvent) {
if(isStarted)
keys.put(keyEvent.getKeyCode(), false);
}
}