47 lines
1.6 KiB
Java
47 lines
1.6 KiB
Java
package com.sagi.dayan.Games.Stage;
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import com.sagi.dayan.Games.Elements.Wave;
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import com.sagi.dayan.Games.Engine.GameEngine;
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import com.sagi.dayan.Games.Utils.WaveConfig;
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import com.sagi.dayan.Games.Utils.WaveConfigs;
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/**
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* Created by sagi on 3/19/16.
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*/
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public class FirstStage extends Level{
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public FirstStage(int width, int height, int numOfPlayers, GameEngine engine, String stageTitle, int[] waveDelay) {
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super(width, height, numOfPlayers, engine, stageTitle, waveDelay);
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}
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@Override
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protected void launchWave(long now) {
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lastWaveTime = now;
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System.out.println("New Wave!! Time: " + now);
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WaveConfig wc;
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int numOfEnemies = 5, numOfHits = 1;
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double launchDelay = 0.5, fireDelay = 5;
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switch (currentWave){
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case 0:
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numOfEnemies = 5;
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fireDelay = 0.2;
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launchDelay = 0.5;
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numOfHits = 1;
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wc = engine.getWaveConfigs().getWaveConfig(WaveConfigs.DEMO);
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break;
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case 1:
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numOfEnemies = 5;
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fireDelay = 5;
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launchDelay = 1;
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numOfHits = 1;
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wc = engine.getWaveConfigs().getWaveConfig(WaveConfigs.DEMO);
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break;
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default:
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wc = engine.getWaveConfigs().getWaveConfig(WaveConfigs.DEMO);
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break;
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}
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waves.add(new Wave(numOfEnemies, wc.getMoveVector(), fireDelay, wc.getStepDelay(), launchDelay, wc.getAcc(), "L1-ES1.png", wc.getStartX(), wc.getStartY(), this, numOfHits));
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currentWave++;
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}
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}
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