Far-Out/src/com/sagi/dayan/Games/Stage/Level.java
2016-03-20 23:21:31 +02:00

606 lines
18 KiB
Java

package com.sagi.dayan.Games.Stage;
import java.awt.Color;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyEvent;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.util.HashMap;
import java.util.Map;
import java.util.Vector;
import javax.swing.JLabel;
import javax.swing.JPanel;
import com.sagi.dayan.Games.Elements.Background;
import com.sagi.dayan.Games.Elements.Blast;
import com.sagi.dayan.Games.Elements.Missile;
import com.sagi.dayan.Games.Elements.Player;
import com.sagi.dayan.Games.Elements.Wave;
import com.sagi.dayan.Games.Engine.CollisionUtil;
import com.sagi.dayan.Games.Engine.GameEngine;
import com.sagi.dayan.Games.Utils.Utils;
/**
* This class holds all the logic for all the stages.
* stages themselfs contain only specific stage data.
*/
public abstract class Level extends Scene {
protected final double PRESS_START_PULE = 0.3;
protected boolean toDrawStart, isStarted;
protected int p1Speed = 10,currentWave, startingAnimationIndex, numOfPlayers, numOfWaves;
// used to save all players, missiles, enemy waves and blasts
protected Vector<Player> players;
protected Vector<Missile> p1Missiles, p2Missiles, enemyMissiles;
protected Vector<Wave> waves;
protected Vector<Blast> blasts;
protected Background bg;
protected int[] yAxisStartingAnimation, waveDelay;
protected Map<Integer, Boolean> keys;
protected String title;
protected JLabel stageTitle;
protected long lastWaveTime, lastPulseTime;
public Level(int width, int height, int numOfPlayers, GameEngine engine, String stageTitle, int[] waveDelay){
super(width, height, engine);
//initialize vectors
players = new Vector<>();
p1Missiles = new Vector<>();
p2Missiles = new Vector<>();
blasts = new Vector<>();
enemyMissiles = new Vector<>();
//save additional information
this.waveDelay = waveDelay;
this.lastWaveTime = System.currentTimeMillis();
this.currentWave = 0;
this.waves = new Vector<>();
isStarted = false;
keys = new HashMap<>();
yAxisStartingAnimation = new int[]{height + (5*GameEngine.PLAYER_HEIGHT) , height - (4*GameEngine.PLAYER_HEIGHT) , height - (GameEngine.PLAYER_HEIGHT + 15)};
startingAnimationIndex = 0;
bg = new Background(0,0,width,height, 1, "L1-BG.jpg", 0,1000, 4760);
this.numOfPlayers = numOfPlayers;
this.title = stageTitle;
this.stageTitle = new JLabel(this.title);
//create requierd amount of players
if(numOfPlayers == 1) {
players.add(new Player((width / 2) + (GameEngine.PLAYER_WIDTH / 2), yAxisStartingAnimation[startingAnimationIndex],
width, height, p1Speed, "emptyImage.png", 0, GameEngine.PLAYER_WIDTH, GameEngine.PLAYER_HEIGHT, "P1",6));
}else{
players.add(new Player((width / 2) + (GameEngine.PLAYER_WIDTH / 2) + GameEngine.PLAYER_WIDTH, yAxisStartingAnimation[startingAnimationIndex],
width, height, p1Speed, "emptyImage.png", 0, GameEngine.PLAYER_WIDTH, GameEngine.PLAYER_HEIGHT, "P1", 6));
players.add(new Player((width / 2) + (GameEngine.PLAYER_WIDTH / 2) - GameEngine.PLAYER_WIDTH*3, yAxisStartingAnimation[startingAnimationIndex],
width, height, p1Speed, "emptyImage.png", 0, GameEngine.PLAYER_WIDTH, GameEngine.PLAYER_HEIGHT, "P2", 6));
}
//initialize keys
setupKeys();
Utils.playSound("jetSound.wav");
lastPulseTime = System.currentTimeMillis();
toDrawStart = true;
}
//initialize player 1 & 2 keys
private void setupKeys() {
int[] p1 = engine.getP1Controlles();
for(int i = 0 ; i < p1.length ; i++){
keys.put(p1[i], false);
}
if(numOfPlayers > 1){
int[] p2 = engine.getP2Controlles();
for(int i = 0 ; i < p1.length ; i++){
keys.put(p2[i], false);
}
}
}
@Override
public void update() {
bg.update();
movePlayers();
//vectors to hold objects that needs to be removed
Vector<Wave> wavesToRemove = new Vector<>();
Vector<Blast> blastTRM = new Vector<>();
//check if enough time has passed and a new wave needs to be launched
long now = System.currentTimeMillis();
if(currentWave < numOfWaves && now - lastWaveTime >= waveDelay[currentWave] * 1000){
launchWave(now);
}
//if still in new game start animation - advance animation
if(startingAnimationIndex < 3 && !isStarted){
if(startingAnimationIndex == 0){
startingAnimationIndex++;
}
if(players.get(0).getLocY() > yAxisStartingAnimation[startingAnimationIndex] && startingAnimationIndex == 1){
for(int i = 0 ; i < players.size() ; i++){
players.get(i).setLocY((int)players.get(i).getLocY() - (p1Speed));
}
if(players.get(0).getLocY() <= yAxisStartingAnimation[startingAnimationIndex]){
startingAnimationIndex++;
}
}else{
for(int i = 0 ; i < players.size() ; i++){
players.get(i).setLocY((int)players.get(i).getLocY() + (p1Speed - 5));
}
if(players.get(0).getLocY() >= yAxisStartingAnimation[startingAnimationIndex]){
startingAnimationIndex++;
}
}
}
//if finished game start animation - update players, missiles, enemy waves
//if waves are done - remove them
else{
isStarted = true;
for(int i = 0 ; i < players.size() ; i++){
players.get(i).update();
}
for(int i = 0 ; i < p1Missiles.size() ; i++){
p1Missiles.get(i).update();
}
for(int i = 0 ; i < p2Missiles.size() ; i++){
p2Missiles.get(i).update();
}
for(int i = 0 ; i < enemyMissiles.size() ; i++){
enemyMissiles.get(i).update();
}
for(int i = 0 ; i < waves.size() ; i++){
waves.get(i).update();
if(waves.get(i).isWaveOver()) {
wavesToRemove.add(waves.get(i));
}
}
waves.removeAll(wavesToRemove);
//check and set high score
if(engine.getP1Score() > engine.getP1HighScore())
engine.setP1HighScore(engine.getP1Score());
if(engine.getP2Score() > engine.getP2HighScore())
engine.setP2HighScore(engine.getP2Score());
}
//check all collisions
checkCollision();
engine.setGameOver(isGameOver());
//if all waves are done switch stage
if(currentWave >= numOfWaves && waves.size()==0)
{
engine.changeLevel();
}
//remove finished blasts and update existing
for(int i =0; i<blasts.size();i++){
if (blasts.get(i).isDone()){
blastTRM.add(blasts.get(i));
}
blasts.get(i).update();
}
blasts.removeAll(blastTRM);
}
protected abstract void launchWave(long time);
//determine if game is over according to player 1 & 2
private boolean isGameOver(){
if(numOfPlayers == 1) {
return players.get(0).isGameOver();
}else{
return players.get(0).isGameOver() && players.get(1).isGameOver();
}
}
//set player 1 & 2 movement direction
private void movePlayers() {
/**
* Player 1 Movement:
*/
if(keys.get(engine.getP1Controlles()[GameEngine.UP]) ){ //UP
players.get(0).sethDirection(1);
}
if(keys.get(engine.getP1Controlles()[GameEngine.DOWN])){ // DOWN
players.get(0).sethDirection(-1);
}
if(!keys.get(engine.getP1Controlles()[GameEngine.UP]) && !keys.get(engine.getP1Controlles()[GameEngine.DOWN])){ // Not up Or Down
players.get(0).sethDirection(0);
}
if(keys.get(engine.getP1Controlles()[GameEngine.LEFT])) { // Left
players.get(0).setvDirection(-1);
}
if(keys.get(engine.getP1Controlles()[GameEngine.RIGHT])) { // Right
players.get(0).setvDirection(1);
}
if(!keys.get(engine.getP1Controlles()[GameEngine.LEFT]) && !keys.get(engine.getP1Controlles()[GameEngine.RIGHT])){ // Not right or left
players.get(0).setvDirection(0);
}
if(keys.get(engine.getP1Controlles()[GameEngine.FIRE]) ){
if(players.get(0).isAbleToFire() && engine.getP1Health() > 0){
//SOUND
Utils.playSound("player_laser.wav");
p1Missiles.add(new Missile(players.get(0).getCenterX() - 15, (int)players.get(0).getLocY(),getStageWidth(),getStageHeight(),players.get(0).getAcceleration() + 3, "P1Laser.png", 4));
players.get(0).updateFireTime();
}
}
if(keys.get(engine.getP1Controlles()[GameEngine.USE_CREDIT]) && engine.getP1Health() <= 0 ){
if(engine.getCredits() > 0) {
engine.revivePlayer(0);
players.get(0).resetPlayer();
}
}
/**
* Player 2 Movement
*/
if(numOfPlayers > 1){
if(keys.get(engine.getP2Controlles()[GameEngine.UP]) ){ //UP
players.get(1).sethDirection(1);
}
if(keys.get(engine.getP2Controlles()[GameEngine.DOWN])){ // DOWN
players.get(1).sethDirection(-1);
}
if(!keys.get(engine.getP2Controlles()[GameEngine.UP]) && !keys.get(engine.getP2Controlles()[GameEngine.DOWN])){ // Not up Or Down
players.get(1).sethDirection(0);
}
if(keys.get(engine.getP2Controlles()[GameEngine.LEFT])) { // Left
players.get(1).setvDirection(-1);
}
if(keys.get(engine.getP2Controlles()[GameEngine.RIGHT])) { // Right
players.get(1).setvDirection(1);
}
if(!keys.get(engine.getP2Controlles()[GameEngine.LEFT]) && !keys.get(engine.getP2Controlles()[GameEngine.RIGHT])){ // Not right or left
players.get(1).setvDirection(0);
}
if(keys.get(engine.getP2Controlles()[GameEngine.FIRE]) ){
if(players.get(1).isAbleToFire() && engine.getP2Health() > 0){
//SOUND
Utils.playSound("player_laser.wav");
p2Missiles.add(new Missile(players.get(1).getCenterX() - 15, (int)players.get(1).getLocY(),getStageWidth(),getStageHeight(),players.get(1).getAcceleration() + 3, "P1Laser.png", 4));
players.get(1).updateFireTime();
}
}
if(keys.get(engine.getP2Controlles()[GameEngine.USE_CREDIT]) && engine.getP2Health() <= 0 ){
if(engine.getCredits() > 0) {
engine.revivePlayer(1);
players.get(1).resetPlayer();
}
}
}
}
//render all sprites and elements
@Override
public void render(JPanel p) {
sceneImage = new BufferedImage(this.stageWidth, this.stageHeight, Image.SCALE_FAST);
Graphics g = sceneImage.getGraphics();
bg.drawSprite(g, p);
Color c = g.getColor();
Font f = engine.getGameFont();
//if game didn't start yet - print stage title
if(!isStarted){
if(f == null) {
f = g.getFont();
}
f = f.deriveFont(60F);
g.setColor(Color.DARK_GRAY);
g.setFont(f);
// Get the FontMetrics
FontMetrics metrics = g.getFontMetrics(f);
// Determine the X coordinate for the text
int x = (stageWidth - metrics.stringWidth(this.title)) / 2;
// Determine the Y coordinate for the text
int y = ((stageHeight - metrics.getHeight()) / 2) - metrics.getAscent();
g.drawString(this.title, x, y);
g.setColor(c);
}
if (isGameOver())
{
try {
System.in.read();
} catch (IOException e) {
e.printStackTrace();
}
}
//print score
f = f.deriveFont(15F);
g.setFont(f);
//print life bar
for(int i=0; i<players.size(); i++){
g.setColor(Color.WHITE);
g.drawRect(15,35*(i+1)+10,100,10);
g.setColor(Color.GREEN);
if (i==0 && engine.getP1Health()<=30)
g.setColor(Color.RED);
else if( i==1 && engine.getP2Health()<=30)
g.setColor(Color.RED);
g.fillRect(15,35*(i+1)+10,((i == 0) ? engine.getP1Health() : engine.getP2Health()),10);
}
//print credits
g.setColor(Color.WHITE);
g.drawString("Credits: "+ engine.getCredits(), stageWidth/2, 30);
//draw all missiles
for(int i = 0 ; i < p1Missiles.size() ; i++){
p1Missiles.get(i).drawSprite(g,p);
}
for(int i = 0 ; i < p2Missiles.size() ; i++){
p2Missiles.get(i).drawSprite(g,p);
}
for(int i = 0 ; i < enemyMissiles.size() ; i++){
enemyMissiles.get(i).drawSprite(g,p);
}
//draw player 1 & 2 details (score, health & lives)
for(int i = 0 ; i < players.size() ; i++){
if(i == 0){
if(engine.getP1Health() > 0){
players.get(i).drawSprite(g,p);
g.setColor(Color.WHITE);
g.drawString("Player "+ (i+1) +" - Lives: " + ((i == 0) ? engine.getP1Lives() : engine.getP2Lives())+ ", Score: " + ((i == 0) ? engine.getP1Score() : engine.getP2Score()), 15, 35*(i+1));
}else{
if(players.get(i).isGameOver()){
renderGameOver(g, p, i);
}else{
renderPressStart(g, p, i);
}
}
}else{
if(engine.getP2Health() > 0){
players.get(i).drawSprite(g,p);
g.setColor(Color.WHITE);
g.drawString("Player "+ (i+1) +" - Lives: " + ((i == 0) ? engine.getP1Lives() : engine.getP2Lives())+ ", Score: " + ((i == 0) ? engine.getP1Score() : engine.getP2Score()), 15, 35*(i+1));
}else{
if(players.get(i).isGameOver()){
renderGameOver(g, p, i);
}else{
renderPressStart(g, p, i);
}
}
}
}
//render all waves
for(int i = 0 ; i < waves.size() ; i++){
waves.get(i).render(g,p);
}
//render all blasts
for(int i =0; i<blasts.size();i++){
blasts.get(i).drawSprite(g, p);
}
}
protected void renderPressStart(Graphics g, JPanel p, int i){
long now = System.currentTimeMillis();
if(now - lastPulseTime >= PRESS_START_PULE * 1000){
toDrawStart = !toDrawStart;
lastPulseTime = now;
}
if(i == 0){
g.drawString(engine.getP1CreditTime()+"", 15, 35 * (i + 1));
if(engine.getP1CreditTime() <= 0){
players.get(i).setGameOver(true);
}
}else{
g.drawString(engine.getP2CreditTime()+"", 15, 35 * (i + 1));
if(engine.getP2CreditTime() <= 0){
players.get(i).setGameOver(true);
}
}
if(toDrawStart) {
g.drawString("PRESS START", 45, 35 * (i + 1));
}
players.get(i).setLocY(-500);
players.get(i).setLocX(-500);
}
protected void renderGameOver(Graphics g, JPanel p, int i){
System.out.println("HERE");
long now = System.currentTimeMillis();
players.get(i).setGameOver(true);
if(now - lastPulseTime >= PRESS_START_PULE * 1000){
toDrawStart = !toDrawStart;
lastPulseTime = now;
}
if(toDrawStart) {
g.drawString("P" + (i+1) + " GAME OVER", 15, 35 * (i + 1));
}
}
//check all possible collisions
public void checkCollision() {
//vectors to store objects that needs to be removed
Vector<Missile> p1MTR, p2MTR, eMTR;
eMTR = new Vector<>();
p1MTR = new Vector<>();
p2MTR = new Vector<>();
// remove missiles - out of screen
for( int i = 0; i < enemyMissiles.size(); i++) {
if (enemyMissiles.get(i).isOutOfScreen()) {
eMTR.add(enemyMissiles.get(i));
}
}
for( int i = 0; i < p1Missiles.size(); i++) {
if (p1Missiles.get(i).isOutOfScreen()) {
p1MTR.add(p1Missiles.get(i));
}
}
if (players.size() > 1) {
for( int i = 0; i < p2Missiles.size(); i++) {
if (p2Missiles.get(i).isOutOfScreen()) {
p2MTR.add(p2Missiles.get(i));
}
}
}
//for each player check collisions
for (int i = 0; i < players.size(); i++) {
//player vs. enemy missile
for (int j = 0; j < enemyMissiles.size(); j++) {
if(CollisionUtil.collidesWith(players.get(i),enemyMissiles.get(j))){
if ((i==0 && engine.getP1Health()==10) ||(i==1 && engine.getP2Health()==10)) {
blasts.add(new Blast((int) players.get(i).getLocX(), (int) players.get(i).getLocY(), "explosion.png", 15));
}
playerHit(i);
if(playerIsAlive(i)) {
eMTR.add(enemyMissiles.get(j));
}
}
}
//player vs. enemy ship
for (int j = 0; j < waves.size(); j++) {
// Ship hits enemy
for (int k = 0; k < waves.get(j).getEnemies().size(); k++) {
if (CollisionUtil.collidesWith(waves.get(j).getEnemies().get(k), players.get(i))) {
if(!waves.get(j).getEnemies().get(k).isDead()){
if ((i==0 && engine.getP1Health()==10) || (i==1 && engine.getP2Health()==10)) {
blasts.add(new Blast((int) players.get(i).getLocX(), (int) players.get(i).getLocY(), "explosion.png", 15));
}
playerHit(i);
}
if(playerIsAlive(i)) {
waves.get(j).enemyHit(waves.get(j).getEnemies().get(k));
}
}
}
}
//check for each player seperatly for score
//player 1 missile vs. enemy
if(i == 0){
for(int m = 0 ; m < p1Missiles.size() ; m++){
for (int j = 0; j < waves.size(); j++) {
for (int k = 0; k < waves.get(j).getEnemies().size(); k++) {
if (CollisionUtil.collidesWith(waves.get(j).getEnemies().get(k), p1Missiles.get(m))) {
waves.get(j).enemyHit(waves.get(j).getEnemies().get(k)); //remove enemy life
if (waves.get(j).getEnemies().get(k).isDead()) //if enemy is dead
engine.setScore(i,10);
p1MTR.add(p1Missiles.get(m));
}
}
}
}
}
//player 2 missile vs. enemy
else {
for(int m = 0 ; m < p2Missiles.size() ; m++){
for (int j = 0; j < waves.size(); j++) {
for (int k = 0; k < waves.get(j).getEnemies().size(); k++) {
if (CollisionUtil.collidesWith(waves.get(j).getEnemies().get(k), p2Missiles.get(m))) {
waves.get(j).enemyHit(waves.get(j).getEnemies().get(k)); //remove enemy life
if (waves.get(j).getEnemies().get(k).isDead()) //if enemy is dead
engine.setScore(i,10);
p2MTR.add(p2Missiles.get(m));
}
}
}
}
}
}
//remove all objects that needs to be removed
p1Missiles.removeAll(p1MTR);
p2Missiles.removeAll(p2MTR);
enemyMissiles.removeAll(eMTR);
}
//checks if player is alive
protected boolean playerIsAlive(int i){
if(i == 0){
return !(engine.getP1Lives() <= 0);
}else{
return !(engine.getP2Lives() <= 0);
}
}
//reduce player health and play hit audio
protected void playerHit(int i){
if(players.get(i).isMortal()){
Utils.playSound((i == 0) ? "player_1_hit.wav" : "player_2_hit.wav");
engine.setPlayerHealth(i, -10);
if(i == 0){
if(engine.getP1Health() == 100){
players.get(i).resetPlayer();
}
}else{
if(engine.getP2Health() == 100){
players.get(i).resetPlayer();
}
}
}
}
//create a new enemy missile
public void enemyFire(int x, int y, int acc) {
enemyMissiles.add(new Missile(x, y,getStageWidth(),getStageHeight(), acc,"E1-Fire.png", 15));
}
@Override
public void keyTyped(KeyEvent keyEvent) {
}
@Override
public void keyPressed(KeyEvent keyEvent) {
if(isStarted)
keys.put(keyEvent.getKeyCode(), true);
}
@Override
public void keyReleased(KeyEvent keyEvent) {
if(isStarted)
keys.put(keyEvent.getKeyCode(), false);
}
}