package com.sagi.dayan.Games.Elements; /** * represents a missile of enemy/player ship */ public class Missile extends AnimatedSprite { public Missile(int x, int y, int w, int h, int acc, String imgName, int numOfFrames) { super(x, y, w, h, acc, imgName, 0, 15, 15, numOfFrames); } @Override protected void initFirstAnimation(String spriteSheet, int numOfFirstFrames) { animations.add(new Animation(imageName, numOfFirstFrames, 500)); } @Override public void update() { locY -= acceleration; } }